
X Handle Marketplace Explained: What X Charges, and Why You Still Cannot Resell Yours
X sells handles from five to seven figures but bans you from reselling yours. Here is what the license actually says, and why the account is the real asset.
X will sell you a handle. It will not sell you the right to sell it. Since October 2025, X has run an official Handle Marketplace where dormant usernames change hands, some included with a Premium subscription and some for a transfer price that X's own help page now places in the five to seven figure range. The same company still treats you selling a username as a suspendable offense. That looks like a double standard until you read the contract, and then it turns into something more useful: a precise statement of what you actually own. You do not own the handle. You never did. What you own is the account behind it, and that is a different asset with a different value.
Everything below is quoted from X's own published documents. The point is not to score points against X. The rule is the rule. It is what the documents mean for anyone holding, buying, or pricing an X account.
A handle and an account are two different assets
A handle is the string after the @ symbol. An account is the thing underneath: the followers, the posting history, the years of activity, the replies, the DMs, the standing the algorithm has assigned you after watching you behave for a long time. People say "I bought the handle @pizza" and mean both. X's legal documents keep them strictly apart, and so should you.
X makes the separation explicit in the most convenient possible way. On the Handle Marketplace help page, describing what happens when your handle changes, X writes: "Your followers, posts, DMs, and settings are unaffected." Read that again. The handle can be swapped out while the account continues, intact, underneath. Remove the label and the account is still there, still carrying every follower it had five minutes ago.
Now the other half. In the X Handle Transfer Agreement, dated October 13, 2025, X writes that when a handle is transferred, "X retains ownership of the Handle at all times. You cannot 'own' the Handle and this transfer does not grant you any right, title, or interest in and to the Handle other than as noted above." Then it adds the line that does more work than any other in the document: "To avoid any doubt, the Handle is not 'your Content' as set forth in the X Terms of Service."
That matters because of what the X Terms of Service say about Content. There, X is generous: "You retain your rights to any Content" you post, and, in plain language, "you own your Content." So X's own two documents draw a clean line through your profile. The posts are yours. The handle is not. X put the line exactly where the property is.
This is the whole thing. The secondary market for X accounts has never been a market in handles, whatever the listings look like. It is a market in accounts: audience, age, history, niche, and algorithmic standing. Buy an aged crypto account with 40,000 real followers and the followers are the asset. The @ string is the address they are filed under.
What X charges, and for what
X splits handles into two commercial routes. Press coverage at launch called them Priority and Rare, and those labels stuck, but X's live help page no longer uses them. It describes the split by how you pay.
The first route is the perk. X says handles "like firstname-lastname combinations or multi-word business names" can come included with a Premium+, Premium Business Full Access, or Premium Organizations subscription. Engadget put Premium+ at $40 per month or $395 per year when the marketplace opened. No transfer price, but the subscription is the price, and you have to keep paying it.
The second route is the invite. Some handles "are invite only and require payment of a Transfer Price, which varies by handle. This is most common for handles with higher commercially-related value. All payments are final and non-refundable."
| Handle included with subscription | Handle with a Transfer Price | |
|---|---|---|
| Typical examples X gives | First name plus last name, multi-word business names | Handles with "higher commercially-related value", invite only |
| Cost | Included with the subscription | One-time Transfer Price, "final and non-refundable" |
| Price range X publishes | Not applicable | "Typical fees may start in the 5 figure region (USD) and span into the 7 figure range (USD)" |
| Subscription needed to keep it | Yes. If it lapses you have 30 days to reinstate before X reclaims | No. Required only at the moment you pay |
| Login requirement | At least 1 device login every 30 days | At least 1 device login every 30 days |
| Content requirement | Regular original content, or X may reclaim | Regular original content, or X may reclaim |
| Can you resell it | No | No |
| Refund if X reclaims for your breach | Not applicable | None |
Before you can request anything, X wants your account public, in good standing, older than three months, and showing "clear signs of authentic, ongoing content creation (e.g., original posts, regular activity, not just reposts/shares or promotional content)." Most requests take at least seven days to decide. Some trigger an ID check. And you are capped: "You are limited to one transfer every six months per account."
The price floor moved, and the launch numbers are now out of date
Nearly every article about this marketplace cites $2,500 as the entry price for a rare handle. That number is real, and it is also stale. TechCrunch reported at launch that "Rare handles could be priced at anywhere from $2,500 to over seven figures, X says." Engadget said the same when the marketplace opened.
X's live help page, checked on July 17, 2026, no longer says $2,500 anywhere. It says: "Typical fees may start in the 5 figure region (USD) and span into the 7 figure range (USD)." The floor X now publishes is roughly four times the widely quoted launch figure. We are not going to guess why. The evidence supports one statement and no more: the number in the coverage is not the number on the page, and the page is X's.
The launch coverage has drifted on limits too. Engadget reported that users could request only one priority handle "during the entire lifetime" of their account. X's current help page states no lifetime cap. It states a six month spacing rule. If you are planning around a rule you read in a 2025 article, check the help page first.
Why nobody can tell you what handles actually sell for
There is a reason real transaction prices are so hard to find, and it is in the contract. Section 7 of the Handle Transfer Agreement is a confidentiality clause. Participants agree not to disclose X's non-public information, "including but not limited to pricing information and availability of handles," unless X authorizes it in writing or the law requires it. So the people who know what a handle cost are contractually discouraged from telling you. That is a normal enough term, and it means price discovery on X handles is whatever X chooses to publish, and nothing else.
The license, in X's own words
Here is what a five figure or seven figure payment buys you. Not a handle. A license to use one.
The Handle Transfer Agreement: "X grants you a limited, revocable, non-transferable license to use the Handle, but you do not own the Handle or gain any title or interest beyond this license." The help page repeats it: "X owns the handles" and "you receive a limited, revocable non-transferable license to use them." Three clauses in that agreement deserve reading slowly, because each one prices in.
On goodwill, section 5: "all use of the Handle, including any goodwill generated by such use, shall inure to the benefit of X and shall not create, confer, or give rise to any such rights, claims or expectations upon you." Spend four years and a marketing budget making @yourhandle mean something, and the contract assigns that meaning to X. You built it. It accrues to them.
On reclamation, section 6: "X may reclaim the Handle at any time, for any (or no) reason." The refund position is split, and the split is worth knowing. If X reclaims for no fault of yours, X "may, in its sole discretion for business, legal, or other reasons, refund up to the full Transfer Price." Discretionary, not owed. If reclamation follows your breach, "there will be no refund or other compensation." The listed grounds for reclamation include prolonged inactivity, legal exposure, and one that stands out: if providing the marketplace to you "is no longer commercially viable (in X's sole discretion)."
On risk, sections 8 and 9. The program "may be experimental or in a beta phase." Handles are provided "as is" and "as available," "with all faults and without any warranties," and X specifically disclaims "warranties of title." Then the cap: X's total liability "shall not exceed the greater of one hundred U.S. dollars (US$100.00) or the Transfer Price you paid to X."
Put those together and the shape is clear. You may pay seven figures for an asset with no warranty of title, revocable at will, whose goodwill belongs to the counterparty, and against which your recovery is capped at what you paid. None of this is hidden. But a published risk is still a risk, and it belongs in your number.
Keeping the handle: log in, and post like you mean it
A handle from the marketplace is not a purchase that ends. It is a tenancy with conditions, and X lists them.
You must "create content regularly." X spells out the failure mode: if an account is active but the handle stays largely dormant, with little or no original or engaging content published, X may reclaim it. X states the intent in the clearest sentence on the page: handles should remain available for active voices and creators, "not for speculation or inactivity."
You must log in. X requires "a minimum of 1 device login within a 30 day period," pointing at its inactive account policy, which sets the same 30 day standard for every account and warns that accounts "may be permanently removed due to prolonged inactivity."
You must keep paying, unless you paid up front. This is the one asymmetry that favors the buyer. If you took a handle as a subscription perk and the subscription lapses, you get 30 days to reinstate before X reclaims. If you paid a Transfer Price, X says you "only need the required subscription when they make payment, but do not need to maintain it after the handle has been transferred." Paying converts a recurring obligation into a one time one. It does not convert the license into property.
One more trap, and it is easy to walk into. If you take a marketplace handle and later change your handle again, you lose the first one. The agreement: "If you change your Handle from the Handle you requested and received through the X Handle Marketplace, your license to that Handle is terminated and X will reclaim that Handle and you will not be owed any refund or other compensation." Change your mind, lose the asset, keep the bill.
What happens if you try to resell
X answers this itself, under its own heading, "Can I sell or transfer my handle?" One word, then the consequences: "No. Your license is non-transferable and for your use only. Attempts to sell or transfer will revoke rights, reclaim the handle without refund, and may result in X suspending involved accounts per our Rules."
Then comes the sentence anyone reasoning about the handle-versus-account distinction has to confront honestly: "This includes the sale of the whole account to another entity."
X saw the gap and closed it. The obvious workaround, sell the account and let the handle ride along, is named and prohibited. The Handle Transfer Agreement covers the same ground from the other direction, banning "transferring handles to resell or give those accounts to other parties."
Read the scope carefully, because scope is the whole story. This rule lives in the Handle Marketplace Terms and governs handles obtained through the Handle Marketplace. It is a condition attached to a specific thing X gave you under a contract you signed. It is not a statement about every account on X.
So what governs an ordinary account, one whose handle was registered the normal way years ago? Two documents, and neither says what people assume.
The first is the username squatting policy, short and unambiguous: "Attempts to sell, buy, or solicit other forms of payment in exchange for usernames are also violations and may result in permanent account suspension." That is a rule about usernames. It says what it says.
The second is the Terms of Service, and here is where the received wisdom breaks down. X's ToS has a section called "Your Account." It tells you to safeguard your account, use a strong password, and turn on two-factor authentication. It contains no clause prohibiting you from transferring your account. Compare TikTok's terms, section 3.2: "Do not give others access to your account, or transfer your account to anyone else, without our permission." X has no equivalent sentence. Its ToS does make the software license non-assignable and does reserve X's right to reclaim usernames, but the blanket account-transfer prohibition everyone assumes is in there is not in there.
Be careful what you take from that. Absence of a clause is not permission, and it is not advice. X reserves broad discretion elsewhere, the squatting policy plainly targets username sales, and X can act on spam, fraud, and suspicious ownership changes regardless. Anyone telling you X's ToS flatly bans selling accounts has not read the ToS. Anyone telling you that means it is sanctioned has not read the squatting policy.
The inactive username contradiction X has not reconciled
Here is a tension in X's published documents worth naming, because it affects what you can plan for.
The Handle Marketplace exists, in X's words, to empower "active users to revitalize select handles which are no longer active on the platform." Releasing inactive handles is the product.
Meanwhile X's inactive account policy, live on the same help center on the same day, answers the question "What if I have a request for a username from an account that looks inactive, but I don't have a registered trademark?" like this: "We cannot release inactive usernames at this time." The username registration help page repeats it. The Handle Marketplace page even links to that policy to establish its own 30 day login rule, so the two are wired together while saying different things about the same subject.
We are not going to resolve that beyond the evidence. The most defensible reading is narrow: the self-serve path, where you write in and ask for a specific dormant handle, is still closed, and those pages were not updated when the marketplace shipped. The practical consequence is not in dispute, and it is the part you can act on. There is exactly one sanctioned route to a dormant handle, X decides who gets in, and X sets the price. If the handle you want sits on an inactive account and you are not eligible or not invited, there is no other door.
Where you live changes what X can reclaim
This one is buried, and it is real. X publishes two Terms of Service on the same page: one for users outside the European Union, EFTA States, and the United Kingdom, including the United States, and one for users inside them.
The version for users outside the EU, EFTA, and the UK, effective April 10, 2026, reserves X's right to "suspend or terminate users, and reclaim usernames without liability to you." No conditions, no enumerated grounds.
The version for users in the EU, EFTA States, or the UK, effective January 15, 2026, reserves the right to "reclaim usernames if it is appropriate," and then lists the grounds: protecting the service or users, compliance with law, breach of the terms or rules, exposure to legal or regulatory risk, and "your prolonged inactivity."
Same company, same right, different leash. A US-based holder's handle sits on a discretionary reclamation right with no stated limits. An EU or UK holder's sits on one bounded by enumerated reasons and an appropriateness test. If you are in the United States and pricing the durability of a handle, you are pricing the weaker of the two positions. That is a difference in contract terms, not a prediction about behavior. X says it intends to reclaim rarely. But the terms are what get enforced.
How the rest of the industry answers the same question
X is not the only platform with a view on this, and the answers differ in ways people do not expect. Every cell below comes from the platform's own published terms.
| X | Telegram | TikTok | |
|---|---|---|---|
| Does the platform sell usernames itself? | Yes. Handle Marketplace, since October 2025 | Yes. Fragment, on the TON blockchain | No |
| What the platform takes | A Transfer Price it sets and keeps in full | 5 percent platform fee, plus a one-time conversion fee | Nothing |
| Can the buyer resell what they bought? | No. The license is non-transferable | Yes. Fragment usernames are collectibles with an on-chain ownership history and a resale option | Not applicable |
| Does the rulebook ban users selling usernames? | Yes. Selling or buying usernames "may result in permanent account suspension" | No such clause in the published ToS | No username-sale clause; account transfer needs permission |
| Explicit account-transfer clause in the ToS? | No | No | Yes. "Do not... transfer your account to anyone else, without our permission" |
| Username reclaimed for inactivity? | Login at least every 30 days | Not specified in the ToS | Username may be revoked, reclaimed, or reassigned after 180 days without login |
The Telegram column is the sharpest contrast. Telegram runs Fragment, its own official username marketplace, takes a 5 percent cut, and hands the buyer something they can genuinely resell, with the ownership chain recorded on-chain. Two platforms, two marketplaces, opposite answers to the same question. X sells a revocable license and keeps the asset. Telegram sells the asset and keeps a commission. Telegram's Terms of Service contain no clause prohibiting the sale or transfer of accounts or channels. The list of things you agree not to do covers spam and scams, violence, illegal pornography, and illegal goods and services. Account sales are not on it.
Do not overread that in either direction. Blogs claiming Telegram bans channel sales are not citing the primary source, because the primary source does not say it. But no ban is not permission, and Telegram can still act against spam, scam, and suspicious ownership changes. The mechanics matter more than the theory. See the guide to buying a Telegram channel safely.
One clarification, since this table names platforms: PlayerSells covers account sales for X, Telegram, and TikTok. Those three, and nothing else.
What the law says about who owns an account
Platform terms are one layer. Courts are another, and they have been less hesitant than the platforms. What follows describes published decisions and rules. It is not legal advice, and your facts and jurisdiction change the answer.
In JLM Couture, Inc. v. Gutman, decided January 17, 2024, the Second Circuit took up a dispute over social media accounts between a designer and her former employer. It rejected the lower court's multi-factor balancing test and held that "The Disputed Accounts should be treated in the first instance like any other form of property." The framework is the ordinary one: identify the original owner, then trace transfers. In the court's words, "If a claimant is not the original owner and cannot locate their claim in a chain of valid transfers, they do not own the account."
Sit with the gap that opens up. A federal appeals court says accounts are property, traced through a chain of valid transfers. X's contract says the handle is not your property, cannot be transferred, and is not even your Content. Both are true at once, because they are about different things. The account is property with a traceable chain of title. The handle is a licensed label on it.
It also tells you what a serious transfer has to produce. If ownership is traced through a chain of valid transfers, the chain is the asset: a documented handoff, an agreed price, a record of who transferred what to whom and when, and a counterparty whose identity is known. A deal conducted in DMs and settled by direct crypto transfer produces no chain. It produces two people with conflicting stories.
On the regulatory side, one rule gets misquoted constantly. 16 CFR 465.8 is titled "Misuse of fake indicators of social media influence." It makes it an unfair or deceptive practice to "Sell or distribute fake indicators of social media influence that they knew or should have known to be fake," or to "Purchase or procure" them. Fake indicators. Bought followers, fake views, purchased likes. It does not prohibit selling a real account with real followers, and reading it as though it does gets the FTC's concern backwards. The rule aims at the thing that makes an account worthless: fake engagement. Which is also the thing a buyer should check hardest, with a follower audit and a careful look at how those followers were acquired.
What this means when you value an X account
If the handle is a revocable license and the account is the property, valuation has to follow the property.
Do not pay for the handle string
A short, clean handle feels valuable. Per X's contract, it is a label you are licensed to display, whose goodwill accrues to X, revocable at any time for any or no reason. If a listing's price is mostly justified by the beauty of the @ string, it is mostly justified by the one component X can take back. Pay for followers, history, engagement, and niche. Those live in the account. Our guide to pricing an X account before selling works through the drivers that hold value, and the valuation tool estimates from account metrics rather than from the name.
Age and history are the parts X is not selling
X's marketplace can hand someone a pristine handle in about a week. It cannot hand them four years of posting history, a follower base built through real distribution, or the standing an account earns by behaving consistently over time. That is why account age tends to beat follower count. Anyone can rent a good name. Almost nobody can manufacture a five year history.
Monetization eligibility attaches to the account
X Creator Revenue Sharing requires an active Premium, Premium Business, or Premium Organizations subscription, at least 5 million organic impressions within the last 3 months, at least 500 verified followers, a supported country, and compliance with the User Agreement. Every one of those thresholds belongs to the account and its audience. None belongs to the handle. Swapping the @ string changes nothing about whether an account clears them. If earning is the plan, read monetizing a bought X account first.
Check standing, not vanity
Algorithmic standing is invisible on a profile page and expensive to get wrong. An account can look healthy and be suppressed. Run a shadowban check, work through the due diligence checklist, and test whether the niche supports the price with the niche value guide. Verification moves the number less than people expect, which is the point of our verified versus unverified breakdown.
Price the platform risk in
The market has always known this and said so out loud. In Sherwood News, June 11, 2024, Paula Brillson put it as plainly as anyone has: "You have no right to a username." And: "You're a guest. You're leasing space and that is your ID." The same reporting quotes a username broker putting typical prices between $1,000 and $100,000, the most he ever saw a name go for at $200,000, and maybe one in every 1,000 deals through a middleman service going bad.
Every account sits on a platform that can change the rules. That is not an argument against buying. It is an argument for paying for the durable parts and not paying a premium for the one component X has told you in writing is theirs.
Buying the account instead of renting the name
If X's route is closed to you, too expensive, or offering the wrong thing, the secondary market is a different transaction with a different risk profile. What you get is the asset, not a license to a label. What you take on is counterparty risk, and that part has to be engineered rather than promised. According to the FTC's April 2026 data spotlight, nearly 30 percent of people who reported losing money to a scam in 2025 said it started on social media, with reported losses reaching $2.1 billion, about eight times the 2020 figure of $261 million. The scam is rarely clever. It is a stranger, a direct transfer, and silence.
That is what escrow is for, and it is the part genuinely in your control. On PlayerSells, funds sit in escrow until the buyer confirms the transfer. A deal moves offer_sent, accepted, payment_pending, paid, delivered, buyer_confirmed, completed, and every stage from payment onward can go to disputed. No proof, no payment. No confirmation, no release. Ownership proof runs through a bio code before credentials and the original email change hands, which is exactly the documented chain the Second Circuit described. A dispute is decided on evidence, not on who shouts loudest. The transfer checklist covers the handoff, and how escrow works covers the money.
Fees are where the cap does real work. The PlayerSells escrow fee is 10 percent, minimum $2.50, capped at $500. On a $200,000 account, the top of the range Sherwood's broker described, an uncapped 10 percent would be $20,000. The cap makes it $500. Fameswap charges "5% of the offer price or $50 minimum, whichever is greater," with no published maximum, which on that same deal is $10,000. Listing is free, withdrawals cost $1.50 flat, crypto deposits are free, and bank deposits carry 10 percent. If a funded order is cancelled, a flat $10 middleman fee is retained, because once escrow is funded a person is working the transaction.
And the comparison that matters most here: X's Transfer Price starts in the five figures by X's own published figure, is final and non-refundable, and buys a license you may never resell. On the secondary market, a five figure sum buys an account you own, with an escrow fee capped at $500 on top. Those are different products. Neither is a scam. They are just not the same thing, and should not be priced as though they are.
Frequently Asked Questions
Can I sell my X handle on the Handle Marketplace?
No. It is not a peer-to-peer marketplace. X is the only seller, and there is no mechanism for you to list a handle. X's answer to its own question "Can I sell or transfer my handle?" is "No. Your license is non-transferable and for your use only." Attempts to sell will revoke your rights, reclaim the handle without refund, and may result in suspension. X states this includes selling the whole account to another entity.
How much does an X handle cost in 2026?
It depends on the route. Many handles, including first-name-plus-last-name and multi-word business names, are included with a Premium+, Premium Business Full Access, or Premium Organizations subscription. Handles X considers commercially valuable are invite only and carry a Transfer Price. X's help page states typical fees "may start in the 5 figure region (USD) and span into the 7 figure range (USD)." Launch coverage in October 2025 quoted a $2,500 floor. That figure no longer appears on X's page.
Is buying an X account against X's Terms of Service?
The honest answer has two parts. X's username squatting policy states that attempts to sell, buy, or solicit payment in exchange for usernames are violations that may result in permanent account suspension. That is a rule about usernames, and it is unambiguous. Separately, X's Terms of Service contain no explicit clause prohibiting the transfer of an account, unlike TikTok's terms, which require permission. The prohibition people cite is narrower than they think, and real where it applies. Anyone promising a risk-free purchase is selling you something. Reduce what you can control: keep funds in escrow, document the handoff, verify before release.
Can X take my handle away?
Yes, and it says so in more than one document. For handles obtained through the marketplace, the Handle Transfer Agreement states X "may reclaim the Handle at any time, for any (or no) reason." For every account, the Terms of Service reserve the right to reclaim usernames. Outside the EU, EFTA, and the UK, that right reads as reclaiming usernames "without liability to you." Inside them, it is limited to enumerated grounds including prolonged inactivity. X says it intends to reclaim rarely outside of violations.
What happens if I stop logging in to X?
X's inactive account policy asks you to log in at least every 30 days and warns that accounts "may be permanently removed due to prolonged inactivity." For marketplace handles the same 30 day login is an explicit retention condition, alongside publishing regular original content. An account that is technically active but publishing nothing original can still lose the handle. TikTok, by comparison, may revoke or reassign a username after 180 days without login.
Why can X release inactive handles when its help page says it cannot?
Both statements are currently live on X's help center. The inactive account policy and the username registration page both say "we cannot release inactive usernames at this time," while the Handle Marketplace exists to revitalize handles that are no longer active. X has not publicly reconciled the two. The most defensible reading is that the self-serve request path stays closed and those pages predate the marketplace. The takeaway does not depend on resolving it: the marketplace is the only sanctioned route to a dormant handle, and X controls entry and price.
Does buying an X account fall under the FTC's fake-followers rule?
No. 16 CFR 465.8 targets "fake indicators of social media influence," making it an unfair or deceptive practice to sell, distribute, purchase, or procure fake followers, views, or likes that misrepresent influence for a commercial purpose. It says nothing about transferring a real account with a real audience. The rule is a reason to verify that followers are genuine, not a reason to avoid the transaction.
Is a handle or the account worth more?
The account, in almost every case. X's contract says the handle is not your property, cannot be transferred, and that any goodwill you generate using it accrues to X. The Second Circuit in JLM Couture v. Gutman held that accounts should be treated "like any other form of property," traced through a chain of valid transfers. Audience, age, posting history, and monetization eligibility all travel with the account. X's own help page confirms it: change your handle and "Your followers, posts, DMs, and settings are unaffected."
The short version
X owns the handles. It says so in the Terms of Service, in the help center, and repeatedly in the Handle Transfer Agreement. It will license you one for a subscription or for a five to seven figure Transfer Price, revocably, non-transferably, with the goodwill you build on it accruing to X, and it will reclaim it if you stop logging in, stop posting, stop paying, or try to sell. That is not a scandal. It is a clearly written contract, and X deserves credit for the clarity.
What it means for you is simpler than the documents make it look. Stop valuing the name. Value the account. The followers, the years, the history, the standing, and the monetization eligibility are the parts X is not selling and cannot hand anyone in a seven day approval window. They are also the parts that survive a handle change, by X's own description.
If you want to know what your account is worth without the vanity of the @ string, run it through the valuation tool and read the 2026 pricing guide. If you want to buy or sell one, every deal on the PlayerSells marketplace runs through escrow, listings are free to post, and the fee schedule is published in full on the pricing page. Safe by design, not by promise.
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