What a float value is, and why it sets the price
A float value is a number between 0 and 1 stored on the individual item that records how worn its finish is. Lower is cleaner. It is generated once when the item is created and never changes, which is what makes it a property a buyer can verify rather than a claim a seller makes.
Float maps onto the five named wear tiers, and the boundaries are Valve's rather than ours to round. A float that lands on a boundary belongs to the higher tier: 0.0699 is Factory New and 0.0701 is Minimal Wear. The price gap across that one boundary can be larger than the gap between two entirely different skins, which is why every comparison in this codebase is written as a strict range rather than with a tolerance.
The subtler point that most guides miss is that a float range is per skin, not universal. Many finishes cannot reach 0.00 or 1.00 at all, so Factory New means something different on different skins, and the greyed ends of the float scale on a listing here are floats that particular item can never have. Our catalog holds float bounds for 20,735 of its 31,816 Counter-Strike 2 rows.
The CS2 wear ladder, with Valve's exact float boundaries| Wear | Short | Float range |
|---|
| Factory New | FN | 0.00 to 0.07 |
| Minimal Wear | MW | 0.07 to 0.15 |
| Field-Tested | FT | 0.15 to 0.38 |
| Well-Worn | WW | 0.38 to 0.45 |
| Battle-Scarred | BS | 0.45 to 1.00 |
What the inspect link proves
An inspect link is a per-item URL that encodes the item's own attributes, and since March 2026 Counter-Strike 2 links are self-encoding, which means they can be decoded locally with no Steam bot pool and no API key. When a seller supplies one, the listing shows the float, paint seed, paint index, applied stickers and charms that came out of that link.
When there is no inspect link, the listing says so. It is marked unverified rather than filled with a guess, and the page tells you to inspect the item in game before buying. That distinction is the whole point: a decoded field is a measurement, a field with no link behind it is a claim, and a marketplace that renders both identically is hiding the difference from you.
Not every item has a float to be unsure of. Stickers, cases, agents and charms have no wear at all, so an unverified marker on those would be noise rather than a warning, and the listing does not show one.
How escrow works on a skin trade
When you buy a skin here your payment is held by PlayerSells rather than forwarded to the seller. The seller then has 6 hours to send the Steam trade offer. If the trade does not land inside that window the order cancels itself and you are refunded in full, automatically, without opening a dispute.
Six hours rather than a day is a deliberate choice. Your money is held for the whole of it, and a seller who is not at a keyboard within six hours will not be within twenty four either. The window exists to bound your exposure, not to give the seller room.
After delivery the seller's money enters a 7-day clearing period before it can be withdrawn. That number is not ours. Steam's Trade Protection lets either side reverse a Counter-Strike trade for seven days after it completes, so a seller could hand over a skin, take payment, withdraw, then reverse the trade and keep both. Nothing inside our own escrow can observe that from the outside. Holding the money until Steam's reversal window has closed is the only defence that works.
What happens at each step, and what happens when it fails| Step | Who acts | Where the money is | If it fails |
|---|
| Listing | Seller | Not involved | Listing is rejected or delisted |
| Purchase | Buyer | Held in escrow | Nothing is charged |
| Trade offer (6h window) | Seller | Held in escrow | Auto-cancel, buyer refunded in full |
| Delivery check | Platform | Held in escrow | Order moves to dispute |
| Confirmation | Buyer | Held in escrow | Order moves to dispute |
| Clearing (7 days) | Platform | Credited to seller, not withdrawable | Reversal is caught before payout |
| Payout | Seller | Withdrawable | Standard withdrawal flow |
What is in the catalog
The Counter-Strike 2 catalog behind the search box holds 31,816 rows, every one with an image and a rarity. It is assembled from two open data files rather than scraped, and it is the source the listing form autofills from.
Breaking that down: 16,917 weapon skins, 10,433 stickers, 3,388 knives, 470 glove variants, 467 cases, 78 charms and 63 agents. 4,984 of those rows are StatTrak variants. A catalog row existing is not evidence that the variant is common in the wild, and it is worth holding those two ideas apart when you are judging whether an asking price is reasonable.
Counter-Strike 2 catalog, by item kind| Kind | Rows |
|---|
| Weapon skins | 16,917 |
| Stickers | 10,433 |
| Knives | 3,388 |
| Gloves | 470 |
| Cases | 467 |
| Charms | 78 |
| Agents | 63 |
What it costs to sell a skin here
Selling an item costs 5% of the sale price, with a floor of $0.10 and a cap of $500. Listing is free, and withdrawing your balance costs a flat $1.50 regardless of the amount.
The item commission is a separate fee from the one on account sales, and the reason is arithmetic. The account escrow fee carries a $2.50 minimum, which is sane on a $300 account and absurd on a $5 skin, where it would take half the sale. Competing skin marketplaces charge roughly 2% to 6%, so item sales got their own rate and their own bounds rather than inheriting a number built for a different product.
Fees on the item marketplace| Fee | Amount | Paid by |
|---|
| Listing | Free | Nobody |
| Sale commission | 5%, minimum $0.10, maximum $500 | Seller |
| Withdrawal | $1.50 flat | Seller |
| Buyer fee | None | Nobody |
Frequently asked questions
Is it safe to buy CS2 skins on PlayerSells?
Your payment is held in escrow rather than sent to the seller. The seller has 6 hours to send the Steam trade offer, and if it does not arrive the order cancels itself and refunds you in full without you having to open a dispute. Delivery is checked against your inventory before the order can complete, and the seller's money is then held for a further 7 days so a reversed Steam trade is caught before any payout leaves the platform.
What is a float value in CS2?
A float value is a number between 0 and 1 stored on an individual Counter-Strike 2 item that records how worn its finish is, where lower is cleaner. It is set once when the item is created and never changes. Float determines which of the five wear tiers the item is labelled with, and because the boundaries are exact, a float of 0.0699 is Factory New while 0.0701 is Minimal Wear.
How does PlayerSells know a listing's float is real?
It decodes the item's inspect link. Counter-Strike 2 inspect links have been self-encoding since March 2026, so the link itself carries the paint wear, paint seed, paint index, stickers, charms and quality flags, and it can be read locally with no Steam bot pool and no API key. If a seller does not supply an inspect link the listing is marked unverified rather than filled with an estimate, and the page tells you to inspect the item in game before you buy.
How long does the seller have to send the trade?
6 hours from the moment you pay. If the trade offer has not landed by then the order auto-cancels and you are refunded in full, automatically. Six hours rather than twenty four is deliberate: your money is held for the whole window, and a seller who is not at a keyboard within six hours is unlikely to be within a day either.
Why is there a 7-day hold on seller payouts?
Because Steam's Trade Protection lets either side reverse a Counter-Strike trade for seven days after it completes. Without a hold, a seller could send a skin, take payment, withdraw the money and then reverse the trade, keeping both. Our escrow cannot see a reversal happen on Steam's side, so the only workable defence is to keep the money on the platform until Steam's own reversal window has closed. It is a floor rather than a tier, and it is not shortened for high-volume sellers.
What does it cost to sell a skin?
Five percent of the sale price, with a minimum of $0.10 and a maximum of $500. Listing is free and there is no buyer fee. Withdrawing your balance costs a flat $1.50. Item sales use a different fee row from account sales because the account fee's $2.50 minimum would consume half the value of a $5 skin.
Can I sell a skin that is on Steam trade hold?
You can list it, but you cannot deliver it, and delivery is what completes the order. Steam applies trade holds after certain account changes and when the mobile authenticator has not been active long enough. Because the trade window here is six hours, list an item when you can actually send it. Check the item's tradability in your Steam inventory before you list rather than after a buyer has paid.
What happens if the item is not what the listing said?
Open a dispute before you confirm the order. Confirmation is the step that moves the money toward the seller, and escrow covers misrepresentation and non-delivery: credentials of the wrong item, a float or pattern that does not match what was shown, or a trade that never arrived. It does not cover changing your mind about a pattern you did not check while the listing was open.