Shinobi602 engagement report
@shinobi602 - 510K followers on X
Measured over 28 original posts from a 30-day window, last computed on August 28, 2026.
Engagement
A typical post picks up 2.2K interactions against 510K followers, an engagement rate of 0.434%. Measured over 28 original posts, its engagement rate beats 89% of 3,862 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 109K times each, and 1.99% of those impressions turn into an interaction. That is about 21.3% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, though only 13% of days saw any activity at all. Most posts go out around 19:00 UTC, and Tuesday is the busiest day of the week. Of the 28 posts sampled, 100% carry an image or video and 50% link out. The account's strongest tracked post pulled 8.9K interactions, about 4.1x its own typical post. Recurring topics include #gamescom, #gta6, #grandtheftautovi.
Measured over 28 original posts from a 30-day window, last computed on August 28, 2026. Recurring tags: #gamescom, #gta6, #grandtheftautovi.
Compared with accounts its own size
Shinobi602's engagement rate beats 89% of the tracked X accounts closest to it in follower count (3,862 accounts, accounts of similar size (decile 7 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 70% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.434%, Shinobi602 sits above the 50th percentile of the 37,459 accounts in this comparison. That places it in the above the median band, which runs 0.081% to 0.438%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.081% |
| 75th percentile | 0.438% |
| 90th percentile | 2.10% |
| 99th percentile | 159.8% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 19:00 UTC, and Tuesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 52K |
| 01:00 UTC | -2% | 53K |
| 02:00 UTC | -3% | 51K |
| 03:00 UTC | -4% | 55K |
| 04:00 UTC | -6% | 44K |
| 05:00 UTC | -4% | 43K |
| 06:00 UTC | -4% | 49K |
| 07:00 UTC | -5% | 53K |
| 08:00 UTC | -4% | 62K |
| 09:00 UTC | -3% | 71K |
| 10:00 UTC | -2% | 74K |
| 11:00 UTC | -3% | 81K |
| 12:00 UTC | -2% | 89K |
| 13:00 UTC | -2% | 97K |
| 14:00 UTC | -3% | 100K |
| 15:00 UTC | -2% | 104K |
| 16:00 UTC | -4% | 101K |
| 17:00 UTC | -3% | 94K |
| 18:00 UTC | -1% | 87K |
| 19:00 UTC | -2% | 82K |
| 20:00 UTC | -1% | 77K |
| 21:00 UTC | -1% | 68K |
| 22:00 UTC | -1% | 59K |
| 23:00 UTC | -2% | 53K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 236K |
| Monday | 0% | 298K |
| Tuesday | -3% | 295K |
| Wednesday | -1% | 255K |
| Thursday | -1% | 249K |
| Friday | -3% | 257K |
| Saturday | +3% | 231K |
Best tweets
- Aug 27, 20264.1x their median
Grand Theft Auto 6 | Tons of New Details ▪️Reworked movement, running, jumping and climbing to feel smoother ▪️You will make many choices throughout the story, big and small, and some minor ones can add up into larger consequences ▪️Narrative designed for repeated playthroughs ▪️Story is a directed experience, but the team has worked to connect your open-world actions to the characters' identities and stories as much as possible ▪️Missions can have multiple escape routes, let you choose between being in the driver's seat or shooting, different paths, etc ▪️Lucia's ankle monitor plays a 'notable' part in the story ▪️Story designed to reward spending time in the world instead of just going from mission to mission ▪️Rockstar has "blurred the lines between open world and main mission activities" ▪️If you're out on your own most of the day, you might get a text from Jason or Lucia letting you know to lock up when you get home or letting you know they're going to bed. Ignoring these can affect your relationship ▪️Pursuing a romantic relationship is up to you ▪️Spending time together outside of the main story builds up their romance ▪️You can explore Leonida together, go shopping, visit hair salons, exercise, commit robberies and more together ▪️Even if Jason and Lucia aren't close romantically, missions can be affected by how close or distant they are to each other ▪️No specific gameplay benefits to the romance, it's a roleplaying decision for the player to make ▪️You can hold hands while out in the world with the right trigger, open doors for each other, etc ▪️Jason and Lucia live together and operate on their own schedules to make the world believable ▪️Get up, have a cup of coffee, shower, get dressed, go out for a little exercise, etc ▪️Other people may pop in and out of these safehouses ▪️Like RDR2 you can customize your hair + facial hair, new styles at the salon ▪️Jason and Lucia can own multiple vehicles each with working trunks ▪️You can store a change of clothes and weapons in them to help with fights and escaping police ▪️Going to the gym increases muscularity and strength ▪️Eating provides a substantial health boost, overeating will make you gain weight ▪️Map described as "very big" but no definitive size given ▪️Tons of random events occur naturally in the world ▪️Example: Giving pills to a sketchy lawyer sitting in a dumpster - and he'll send you legal advice ▪️Fast travel with "Ryde Me" taxi app ▪️You can talk to other passengers and have full conversations with them in taxis ▪️Browse apps on your phone like "Snapmatic" (Instagram parody), lurk and follow other accounts ▪️Tons of mini-activites: Kayaking, mini-golf, pool, going to the zoo, scuba diving, parachute jumping, gym, etc ▪️Tons of NPC variety and body types - the game "dynamically retargets animations" depending on their size so they interact with the environment as realistically as possible ▪️Tons of interactivity in every environment ▪️NPCs operate on an evolved system from RDR2, notice you eavesdropping, can confront you if they think you overstepped, etc ▪️Jason and Lucia can spontaneously propose nearby activities or jobs ▪️Wanted Level: Crimes must first be witnessed by an NPC or alarm triggered before it kicks in ▪️Six-star wanted level system returns ▪️3 stars can be hard to escape if you're in the city unless you have a fast car ▪️Police can learn what you look like and what you're wearing, indicated by different icons under your wanted level on the HUD ▪️Changing your hair will remove the appearance icon, but police still know what you're wearing, so you need to change clothes too ▪️Wearing masks can prevent your description from getting, even if caught on CCTV ▪️You can split up if you're on the run and tell your partner to flee to take the heat yourself ▪️You don't have to kill enemies in shootouts - you can incapacitate them by shooting them in the legs or arms, or even shoot weapons out of their hands ▪️Your behavior affects how the world and people in it react to you when free-roaming and how the main story plays out ▪️Unnecessary violence or mayhem or being a good citizen - such as throwing your trash away - affects your "Criminal Profile" ▪️Money is more important here than past GTA games, sometimes requiring you to have a certain amount to continue the story ▪️Main ways to make money are boosting/selling cars, holding up businesses, robbery, bank heists ▪️Police can build a presence outside of a bank or store and wait for you to come out, though many offer alternate ways of escaping like a back door ▪️Stealing vehicles isn't as simple as before - cars are now on a tier system, with more expensive ones being tougher to get into ▪️You can scan cars using the WAINK phone app, which tells you how much it's worth, how much it'll cost to register it as your personal vehicle, if it's locked or alarmed, has a tracker, etc ▪️You can study wildlife like RDR2 Much more below 👇 ➡️ https://t.co/K0o0KJ5UZZ ➡️ https://t.co/IQ3jNmwNoq ➡️ https://t.co/7KnAcHaLHd #GTA6 #GrandTheftAutoVI
- Aug 27, 20263.0x their median
Metro 2039 | New Screenshots https://t.co/QCMoN8ifJP
- Aug 26, 20262.8x their median
Star Wars: Zero Company | Reviews 10 - Gamers Heroes 10 - Windows Central 9 - IGN 9 - CGM 9 - Metro 9 - PC Gamer 9 - Press Start 9 - Game Rant 8.5 - PSX Brasil 8.5 - Noisy Pixel 8 - VGC 8 - Atomix 8 - Screen Rant 8 - GamesRadar 8 - GameReactor 8 - Game Informer MC: 85 OC: 87 https://t.co/nA7qMrTSiB
- Aug 25, 20262.6x their median
The Witcher 3: Remastered announced, coming September 29 ▪️Coming to PS5, Xbox, Switch 2 and PC ▪️New textures, updated rendering, path tracing ▪️Improved combat: camera, targeting, animations ▪️Improved movement mechanics and mount handling ▪️Skill tree revamp ▪️Transmog ▪️Expanded photo mode ▪️New finishers ▪️Includes Hearts of Stone and Blood & Wine ▪️Free upgrade for current owners of The Witcher 3 #gamescom #TheWitcher3
- Aug 27, 20262.5x their median
When you got that PS5 Pro paired up with an LG OLED for #GTA6 We will feast https://t.co/kWPJTPmAJg
- Aug 27, 20262.3x their median
Trump administration considering new tariffs on gaming hardware ➡️ https://t.co/qgHzBHeXtn https://t.co/UIgR6TEwgM
- Aug 26, 20262.2x their median
Fable | Combat Details and Previews ▪️Evolves the classic "Strength, Skill and Will" systems of Fable 1-3 ▪️You can seamlessly switch between melee, ranged and magic ▪️Variety of melee weapons, two-handed "Bower Hammer" is slower and more powerful and can take out weak enemies in one hit ▪️Hero can dodge and parry, weapon-specific finisher moves ▪️Spells: Hold right trigger and cast spells from any of the four face buttons ▪️Spells include Fireball, Lightning, Blades (phantom daggers), Lift, Rush, Push, and more ▪️"Befowl" spell lets you turn people into chickens ▪️Casting Befowl on undead enemies turns them into undead chickens ▪️Multiple types of ranged weaponry - ex. Deepwood Bow has slower draw speed but high accuracy while Repeater Crossbow lets you shoot a hail of weaker bolts at high speed ▪️Ranged attacks are beneficial for hitting weak spots effectively ▪️Shooting unarmed enemies in the leg causes them to stumble ▪️Systems come together intuitively: "use a spell to impede a group of weaker enemies, use a ranged attack to stagger a stronger foe, then set them up for a finisher with melee" ▪️No diving into menus or loadout bars, "just a clear set of abilities" to capitalize on ▪️Many varieties of enemies: "Hollow Folk" are skeleton enemies in multiple forms (melee, ranged, armored etc). Wraiths are fast flying ghosts. ▪️Lantern Keeper is a mini-boss, large and slow but able to fly with a big healthbar More ➡️ https://t.co/gtLk3pR4RU #Fable #Xbox #PS5
- Aug 26, 20261.6x their median
Fable | Official Quest Gameplay 18 Minutes ▶️ https://t.co/NZhGmsgcm8 #Fable #Xbox #PS5 #gamescom https://t.co/bfL3LfVsVx
- Aug 27, 20261.6x their median
GTA6 https://t.co/WgbwsxTGnz
- Aug 26, 2026
The Wolf Among Us Remastered launches on October 29 ▪️Enhanced visuals ▪️"Refined" character/environments ▪️Updated UI + accessibility features ▪️Upgraded tech: Animations, audio, resolution + FPS ▪️1+ hour of bonus content: BTS videos, cast interviews, image galleries, deleted scenes ➡️ https://t.co/HgSHZVvSso
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 2.2K interactions against 510K followers, an engagement rate of 0.434%. Measured over 28 original posts, its engagement rate beats 89% of 3,862 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 109K times each, and 1.99% of those impressions turn into an interaction. That is about 21.3% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, though only 13% of days saw any activity at all. Most posts go out around 19:00 UTC, and Tuesday is the busiest day of the week. Of the 28 posts sampled, 100% carry an image or video and 50% link out. The account's strongest tracked post pulled 8.9K interactions, about 4.1x its own typical post. Recurring topics include #gamescom, #gta6, #grandtheftautovi.
- What is Shinobi602's engagement rate on X?
- Shinobi602 (@shinobi602) has an engagement rate of 0.434%, based on the median interactions across 28 original posts from the last 30 days against 510,358 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.434%, Shinobi602 sits above the 50th percentile of the 37,459 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @shinobi602 have real engagement?
- Its engagement rate beats 89% of the tracked X accounts closest to it in follower count (3,862 accounts), which puts it in the top quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @shinobi602 post?
- Most posts go out around 19:00 UTC, and Tuesday is its busiest day, at roughly 1.3 posts per day across the measured window.