인벤 engagement report
@inventeam - 106K followers on X
Measured over 40 original posts from a 30-day window, last computed on October 13, 2026.
Engagement
A typical post picks up 3 interactions against 106K followers, an engagement rate of 0.003%. Measured over 40 original posts, its engagement rate beats 8% of 20,444 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 1.1K times each, and 0.266% of those impressions turn into an interaction. That is about 1.06% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, though only 20% of days saw any activity at all. Most posts go out around 05:00 UTC, and Monday is the busiest day of the week. Of the 40 posts sampled, 100% link out. The account's strongest tracked post pulled 68 interactions, about 23x its own typical post. Recurring topics include #steam, #xbox, #데드록.
Measured over 40 original posts from a 30-day window, last computed on October 13, 2026. Recurring tags: #steam, #xbox, #데드록.
Compared with accounts its own size
인벤's engagement rate beats 8% of the tracked X accounts closest to it in follower count (20,444 accounts, accounts of similar size (decile 7 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 13% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.003%, 인벤 sits below the 10th percentile of the 205,152 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.024%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.024% |
| 50th percentile | 0.143% |
| 75th percentile | 0.678% |
| 90th percentile | 2.55% |
| 99th percentile | 82.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 05:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 0% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 100% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 0% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 100% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 159 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Oct 11, 202623x their median
드래곤 퀘스트를 만든 호리이 유지가 AI로 게임을 하나 만들었습니다. 제작 시간은 30분 정도. 호리이 유지는 그림도, 프로그래밍도 혼자 하던 과거를 떠올리며 시대의 변화를 이야기했습니다. https://t.co/59056ujF9d
- Oct 9, 20266.0x their median
올해 월즈 주제곡의 주인공은 페이커입니다. 영상에는 패배와 난관, 그리고 그걸 극복한 페이커 월즈 여섯 번의 우승 여정이 담겼습니다. https://t.co/nUDJEojzjh
- Oct 12, 20265.7x their median
게임 지원사업의 국내 앱마켓 외면과 프로모션 결제 논란이 국정감사에서 제기됐습니다. 김재원 의원은 문체부와 콘진원의 게임 제작·유통 지원사업이 구글·애플 등 해외 마켓 위주로 설계되어 국내 플랫폼 활성화를 저해한다고 지적했습니다. 이에 콘진원은 국내 플랫폼 포함을 검토하겠다고 밝혔으며, 김 의원은 게임 순위 조작 논란이 불거진 프로모션 결제에 대한 실태조사를 촉구했습니다. https://t.co/bpoeEd7oud
- Oct 12, 20265.0x their median
게임물관리위원회의 사후 관리 대상 게임물은 1년 새 약 30% 증가했으나 모니터링 인력은 절반으로 줄었습니다. 게임물관리위원회는 재택 모니터링단 예산 감액으로 인해 관련 인원이 205명에서 103명으로 감소했다고 밝혔습니다. https://t.co/eJoHaxcvIJ
- Oct 10, 20265.0x their median
초대받은 이용자만 접속할 수 있는 '데드록'이 SteamDB 기준 스팀 최고 동시접속 26만2145명을 기록했습니다. '팀 포트리스 2' 역대 최고치보다 8148명 많습니다. #데드록 https://t.co/E36F3ye01q
- Oct 10, 20262.3x their median
'철권8' 레이나가 '아랑전설 CotW' 시즌3에 합류합니다. SNK가 12월 DLC 배포 계획과 컬래버레이션 티저 영상을 공개했습니다. #아랑전설 #철권8 https://t.co/3Rdgslqaep
- Oct 8, 20262.0x their median
넥슨 민트로켓이 '데이브 더 다이버'와 크래프톤 언노운 월즈의 '서브노티카 2' 협업 DLC를 공개했습니다. 오는 2027년 상반기 출시 예정인 이번 DLC는 '데이브 더 다이버'의 마지막 업데이트로, 두 해양 게임 IP의 콘텐츠를 결합해 서브노티카 2의 생태계에서 초밥집을 운영하는 방식을 선보일 예정입니다. https://t.co/UundRxJNuD
- Oct 12, 20261.7x their median
카카오게임즈 신작 MMORPG '도깨비의세계'가 구글플레이 매출 1위에 올랐습니다. 슈퍼캣이 개발한 '도깨비의세계'가 출시 닷새 만에 구글플레이 게임 최고 매출 순위 정상에 등극했습니다. 앞서 애플 앱스토어 및 구글플레이 인기 1위를 기록한 데 이어 매출까지 석권했습니다. https://t.co/Kx1SSxHKCq
- Oct 10, 20261.7x their median
글렌 스코필드가 '칼리스토 프로토콜' 출시 일정 관련 갈등을 밝혔습니다. 스코필드는 인터뷰를 통해 코로나19 당시 크래프톤이 당초 약속보다 이른 2022년 12월 출시를 강요했다고 주장했습니다. 또한 그는 게임 개발 과정의 어려움과 경영진이 작품을 실패로 규정한 점, 이후 회사를 떠난 경위 등을 구체적으로 설명했습니다. https://t.co/PsYVpvtzje
- Oct 10, 20261.7x their median
에이스 컴뱃 8이 출시 일주일 만에 전 세계 판매량 100만 장을 돌파했습니다. 반다이남코 엔터테인먼트는 공식 발표를 통해 해당 신작이 시리즈 역사상 최단기간 100만 장 판매 기록을 달성했다고 밝혔습니다. https://t.co/gsijClywxC
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 3 interactions against 106K followers, an engagement rate of 0.003%. Measured over 40 original posts, its engagement rate beats 8% of 20,444 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 1.1K times each, and 0.266% of those impressions turn into an interaction. That is about 1.06% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, though only 20% of days saw any activity at all. Most posts go out around 05:00 UTC, and Monday is the busiest day of the week. Of the 40 posts sampled, 100% link out. The account's strongest tracked post pulled 68 interactions, about 23x its own typical post. Recurring topics include #steam, #xbox, #데드록.
- What is 인벤's engagement rate on X?
- 인벤 (@inventeam) has an engagement rate of 0.003%, based on the median interactions across 40 original posts from the last 30 days against 106,457 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.003%, 인벤 sits below the 10th percentile of the 205,152 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @inventeam have real engagement?
- Its engagement rate beats 8% of the tracked X accounts closest to it in follower count (20,444 accounts), which puts it in the bottom 10% for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @inventeam post?
- Most posts go out around 05:00 UTC, and Monday is its busiest day, at roughly 1.33 posts per day across the measured window.