⚡Game*Spark⚡ engagement report
@gamespark - 257K followers on X
Measured over 79 original posts from a 30-day window, last computed on September 26, 2026.
Engagement
A typical post picks up 51 interactions against 257K followers, an engagement rate of 0.02%. Measured over 79 original posts, its engagement rate beats 32% of 20,688 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 15K times each, and 0.333% of those impressions turn into an interaction. That is about 5.95% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.7 posts a day over the last 30 days, though only 17% of days saw any activity at all. Most posts go out around 08:00 UTC, and Wednesday is the busiest day of the week. Of the 79 posts sampled, 97% carry an image or video and 100% link out. The account's strongest tracked post pulled 7.9K interactions, about 154x its own typical post. Recurring topics include #pr, #アニモ, #ラジオ善意x.
Measured over 79 original posts from a 30-day window, last computed on September 26, 2026. Recurring tags: #pr, #アニモ, #ラジオ善意x.
Compared with accounts its own size
⚡Game*Spark⚡'s engagement rate beats 32% of the tracked X accounts closest to it in follower count (20,688 accounts, accounts of similar size (decile 9 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 19% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.02%, ⚡Game*Spark⚡ sits above the 10th percentile of the 208,784 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.025%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.144% |
| 75th percentile | 0.685% |
| 90th percentile | 2.58% |
| 99th percentile | 82.6% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 08:00 UTC, and Wednesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 97% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 100% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 97% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 100% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 139 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Sep 22, 2026154x their median
🎮#アニモ × Game*Spark キャンペーン🎮 オープンワールドモンスター収集RPG『アニモ(Aniimo)』リリース記念! 🎁Amazonギフトコード5,000円分を抽選で5名様にプレゼント! 📌応募方法 ・Game*Spark公式Xアカウント(@gamespark)をフォロー ・『アニモ』公式Xアカウント(@Aniimo_JP)をフォロー ・本ポストをリポスト ・応募締切は9月29日(火)23:59 なお、抽選の結果はXのDMにて当選者のみにご連絡いたします。 必ずGame*SparkアカウントからのDMが受信できる状態にしてご応募ください。 かわいいアニモたちに会いに行こう! >>https://t.co/I9PUAFjlVE #アニモ #アニモPCコンソール版0916 #アニモスマホ版0923 #PR
- Sep 25, 202665x their median
ヤギ4匹、一蓮托生の引っ張り合い山登りアクション『Mountain Goatastrophe』発表―互いにロープでビヨンビヨン https://t.co/jWmhThVFju https://t.co/YzAiRwSz1F
- Sep 8, 202627x their median
ムキムキシェフがモンスターを倒して調理する酒場経営アクションRPG『Monster Cuisine:狩って、捌いて、いただきます。』発表! https://t.co/GutfpRJL05 https://t.co/JTBeaP87vl
- Sep 9, 202616x their median
『スーパーリアル麻雀VR』でSteamを始めた方に教えたい!Steamで遊べる世界の名作アダルトゲームを大特集 https://t.co/xQuFQFd8Kf 大ヒットを記録している『スーパーリアル麻雀VR』を遊ぶためにSteamを始めた方も多くいるほど。そんな始めたての方にこそおすすめしたいSteamの名作アダルトゲームを集めました。
- Sep 25, 202613x their median
頼れる相棒は犬、そして最大4人の仲間たち!氷点下41度の世界で生き残る終末世界サバイバル『Permafrost』 https://t.co/PW7iA5YDWJ https://t.co/PzzbkXthpA
- Sep 26, 202611x their median
『Slay the Spire 2』“かなりの規模”の新要素を社内テスト中―未知のエリアに潜むモンスターのシルエットも公開 https://t.co/tcNMaq7c6V https://t.co/AiBSirX34t
- Sep 25, 20268.1x their median
横暴な夫が見張る中での家事シム『Woman Simulator』Steamにて配信―ストレス管理や夫の機嫌取りも重要、夫をおだてて手に入れたアイテムを売って自由を勝ち取れ https://t.co/TgEdDaO6GD https://t.co/u7xg4hW9qO
- Sep 25, 20267.9x their median
Game*Sparkレビュー:『エースコンバット8』―侵略戦争の終わりはどこにあるのか?難しいテーマを語りきった2026年を代表する傑作 https://t.co/7J3rTHkPQ5 https://t.co/06e50EoEZj
- Sep 8, 20267.3x their median
3Dドット絵オープンワールドRPG/アドベンチャー『EthrA』クラファン開始! 戦闘では2人の主人公を同時操作 刺激的な人生を求めて旅に出た農村の少年「ボブ」と、魔法の才能を生まれ持った希少種族の迷い子「ヴェイル」が力を合わせて冒険します。 https://t.co/ypaGeyIZ7r https://t.co/dVBXYjhVCE
- Sep 9, 20267.3x their median
【無料】『SILENT HILL f』×『都市伝説解体センター』雛子とあざみが共演するコラボゲームが公開!バンドルや記念イラストも展開の特別コラボ開催 https://t.co/ARPukOMawv ミニゲームは『都市伝説解体センター』を手掛けた墓場文庫が制作。このほか、コラボではkera氏による特別イラストや両作品をまとめたバンドルの販売も行われています。
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 51 interactions against 257K followers, an engagement rate of 0.02%. Measured over 79 original posts, its engagement rate beats 32% of 20,688 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 15K times each, and 0.333% of those impressions turn into an interaction. That is about 5.95% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.7 posts a day over the last 30 days, though only 17% of days saw any activity at all. Most posts go out around 08:00 UTC, and Wednesday is the busiest day of the week. Of the 79 posts sampled, 97% carry an image or video and 100% link out. The account's strongest tracked post pulled 7.9K interactions, about 154x its own typical post. Recurring topics include #pr, #アニモ, #ラジオ善意x.
- What is ⚡Game*Spark⚡'s engagement rate on X?
- ⚡Game*Spark⚡ (@gamespark) has an engagement rate of 0.02%, based on the median interactions across 79 original posts from the last 30 days against 257,387 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.02%, ⚡Game*Spark⚡ sits above the 10th percentile of the 208,784 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @gamespark have real engagement?
- Its engagement rate beats 32% of the tracked X accounts closest to it in follower count (20,688 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @gamespark post?
- Most posts go out around 08:00 UTC, and Wednesday is its busiest day, at roughly 2.7 posts per day across the measured window.