Unreal Engine engagement report
@UnrealEngine - 599K followers on X
Measured over 40 original posts from a 30-day window, last computed on October 9, 2026.
Engagement
A typical post picks up 144 interactions against 599K followers, an engagement rate of 0.024%. Measured over 40 original posts, its engagement rate beats 47% of 20,444 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 20K times each, and 0.729% of those impressions turn into an interaction. That is about 3.31% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.8 posts a day over the last 30 days, with activity on almost every day in the window. Most posts go out around 14:00 UTC, and Wednesday is the busiest day of the week. Of the 40 posts sampled, 100% carry an image or video, 15% are part of a thread and 65% link out. The account's strongest tracked post pulled 2.3K interactions, about 16x its own typical post.
Measured over 40 original posts from a 30-day window, last computed on October 9, 2026. Recurring tag: #screenshotsaturday.
Compared with accounts its own size
Unreal Engine's engagement rate beats 47% of the tracked X accounts closest to it in follower count (20,444 accounts, accounts of similar size (decile 10 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 39% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.024%, Unreal Engine sits above the 10th percentile of the 205,475 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.024%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.024% |
| 50th percentile | 0.143% |
| 75th percentile | 0.678% |
| 90th percentile | 2.55% |
| 99th percentile | 82.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 14:00 UTC, and Wednesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 100% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 65% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | +15% | +14% to +16% | 32K |
- 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 65% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 368 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Aug 12, 202616x their median
GASP 🫢 The Game Animation Sample Project is back with a brand new update for UE 5.8! Grab it today and prepare to get physical with new physics, motion matching, interaction, and Control Rig features and more: https://t.co/w3qZjXKGvv https://t.co/4bj4tfBll2
- Aug 27, 202615x their median
City Sample just got a major update🏙️ The new level was built entirely in Unreal Engine, using PCG for procedural world-building, with assistance from an LLM through the new Unreal MCP server. Fully editable. No black boxes: https://t.co/ZbYK33aQf1 https://t.co/S268aBgRwr
- Oct 8, 202613x their median
Unreal Model Context Protocol (MCP) provides an official, Epic-supported way to connect your favorite agentic LLM tools directly to Unreal Engine🤝 Built on the open MCP standard, it enables agents to take action in your projects using the capabilities exposed by each editor—so you can use compatible agentic coding tools or build your own integrations, skills, and workflows around how you create: https://t.co/jYm6YnEl2E
- Aug 10, 20267.4x their median
AutoBake in UE 5.8 can cache physics simulation to make motions scrubbable, commit motion to the new PhysCube asset along with motion trails and it makes working with multiple characters easier! For more on animation in UE 5.8 check out @SirWadeFX's page here: https://t.co/zflNnnS9XQ
- Oct 7, 20265.0x their median
Unreal Engine's World Partition was a real boon for The Coalition in their creation of Gears of War: E-Day's world. The automated grid-based streaming, fast geo and memory management allowed the team to create larger environments, giving Kalona and the events of Emergence Day impactful scale: https://t.co/MF5Js6KQrW
- Oct 2, 20264.9x their median
Control Rig Dynamics in Unreal Engine 5.8 help create dynamic motion for character cosmetics: 💇Easy-to-set-up motion nodes for hair and costume cosmetics. ⛹️5x faster performance than Physics Learn more about Control Rig in UE 5.8 here: https://t.co/TLJJlJz2bd https://t.co/HGeNBZkVdW
- Aug 25, 20263.6x their median
Star Wars Zero Company puts players in the Clone Wars era, deploying forces comprised of everything from scoundrels to automechs🌌 We talked tactics with @bitreactor Technical Director Ryan McFall, including their use of Unreal Engine features such as Lumen, Nanite, MetaHuman and more. Learn more about Zero Company in our feature: https://t.co/kUskDfYNi9
- Oct 1, 20263.5x their median
The horrors of E-Day burst forth as @GearsofWar: E-Day returns to the franchise’s survival-horror roots😱 Find out how @CoalitionGears’s use of Unreal Engine 5 helped recapture the “destroyed beauty” aesthetic of the original games, as well as evolve gameplay, animation, and more: https://t.co/MF5Js6KQrW
- Aug 23, 20263.2x their median
This zombie has range 🧟 From charming grins to frantic fear, this free Fab character is the perfect way to explore the latest Unreal Engine 5.8 animation and rigging tools. Download it free on @fab: https://t.co/McB3twpfFf https://t.co/hPsIJgF3uj
- Aug 27, 20263.0x their median
MetaHumans, Substrate, and PCG, running at 60 fps on a phone. Check out Arvind Neelakantan's tips on optimizing next-gen UE5 features for mobile in his Unreal Fest Chicago session, where he builds a boss fight from scratch, live on stage 🧵 Full session here: https://t.co/tqWBmsTff6
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
Buy or sell Twitter (X) accounts - escrow-protected
PlayerSells is an escrow marketplace for Twitter (X) accounts. Every deal is protected, with no middleman risk.
Reading these numbers
A typical post picks up 144 interactions against 599K followers, an engagement rate of 0.024%. Measured over 40 original posts, its engagement rate beats 47% of 20,444 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 20K times each, and 0.729% of those impressions turn into an interaction. That is about 3.31% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.8 posts a day over the last 30 days, with activity on almost every day in the window. Most posts go out around 14:00 UTC, and Wednesday is the busiest day of the week. Of the 40 posts sampled, 100% carry an image or video, 15% are part of a thread and 65% link out. The account's strongest tracked post pulled 2.3K interactions, about 16x its own typical post.
- What is Unreal Engine's engagement rate on X?
- Unreal Engine (@UnrealEngine) has an engagement rate of 0.024%, based on the median interactions across 40 original posts from the last 30 days against 598,877 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.024%, Unreal Engine sits above the 10th percentile of the 205,475 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @UnrealEngine have real engagement?
- Its engagement rate beats 47% of the tracked X accounts closest to it in follower count (20,444 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @UnrealEngine post?
- Most posts go out around 14:00 UTC, and Wednesday is its busiest day, at roughly 1.83 posts per day across the measured window.