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Ubisoft UK engagement report

@Ubisoft_UK - 431K followers on X

Measured over 67 original posts from a 30-day window, last computed on September 24, 2026.

Engagement

Middle of its size range
Per follower
0.006%
of 431K followers
Per impression
0.344%
7.6K views on a typical post
Reach
1.75%
of its followers see a post
Typical post
26
interactions (median)
Saved
0.013%
1 bookmarks on a typical post
Posting rate
2.87/day
active 83% of days
Peak time
16:00 UTC
Thursday

A typical post picks up 26 interactions against 431K followers, an engagement rate of 0.006%. Measured over 67 original posts, its engagement rate beats 27% of 20,182 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 7.6K times each, and 0.344% of those impressions turn into an interaction. That is about 1.76% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.9 posts a day over the last 30 days, with activity on almost every day in the window. Most posts go out around 16:00 UTC, and Thursday is the busiest day of the week. Of the 67 posts sampled, 97% carry an image or video, 9% are part of a thread and 39% link out. The account's strongest tracked post pulled 4.2K interactions, about 160x its own typical post. Recurring topics include #thecrewmotorfest, #thecrewshowcase, #gamescom2026.

Measured over 67 original posts from a 30-day window, last computed on September 24, 2026. Recurring tags: #thecrewmotorfest, #thecrewshowcase, #gamescom2026.

Compared with accounts its own size

Ubisoft UK's engagement rate beats 27% of the tracked X accounts closest to it in follower count (20,182 accounts, accounts of similar size (decile 10 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.

On engagement per impression rather than per follower it beats 24% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.

Where this sits in the catalog

At 0.006%, Ubisoft UK sits above the 10th percentile of the 204,424 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.024%.

p100.004%
p250.024%
p50 (median)0.143%
p750.677%
p902.55%
p9982.4%
Engagement rate as a share of followers, across the 204,424 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 22,888 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.004%
25th percentile0.024%
50th percentile0.143%
75th percentile0.677%
90th percentile2.55%
99th percentile82.4%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 16:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 16:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 111%Busiest hour: 16:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%89K
01:00 UTC-2%90K
02:00 UTC-3%88K
03:00 UTC-4%94K
04:00 UTC-5%76K
05:00 UTC-4%75K
06:00 UTC-5%86K
07:00 UTC-5%93K
08:00 UTC-4%108K
09:00 UTC-4%124K
10:00 UTC-3%129K
11:00 UTC-3%141K
12:00 UTC-3%154K
13:00 UTC-3%167K
14:00 UTC-4%173K
15:00 UTC-2%176K
16:00 UTC-3%171K
17:00 UTC-3%159K
18:00 UTC-2%149K
19:00 UTC-2%141K
20:00 UTC-1%131K
21:00 UTC0%116K
22:00 UTC-2%100K
23:00 UTC-1%90K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Thursday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 111%Busiest day: Thursday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+5%393K
Monday+1%483K
Tuesday-2%520K
Wednesday-3%472K
Thursday-2%430K
Friday-3%447K
Saturday+2%393K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Formats this account uses

Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.

This account's posting mix compared with catalog-wide effects
FormatThis accountCatalog effect95% intervalAccounts behind it
Image or video97% of posts+111%+108% to +115%34K
Outbound link39% of posts-41%-42% to -40%32K
Typical length-no effect-2% to -1%42K
  • 97% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
  • 39% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
  • Its average post runs 213 characters, which falls in the 180 - 280 characters band. Across the catalog, posts of 180 to 280 characters match the same accounts' other posts almost exactly.

These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.

Best tweets

  • Aug 17, 2026160x their median

    Is it you @RaymanGame ? https://t.co/LX0MhY1P28

    3.6K3994670234K viewsView on X
  • Sep 1, 202689x their median

    Happy 31st Birthday to Rayman, who first graced the legendary (cough) Atari Jaguar on this day back in 1995! 🥳 Here's to many more adventures to come! 🥂 https://t.co/rvsdma37VQ

    1.9K420281433K viewsView on X
  • Aug 27, 202661x their median

    How it feels seeing giant Rayman at Gamescom: https://t.co/h3rpTmtCel

    1.4K17811425K viewsView on X
  • Aug 28, 202656x their median

    We are extremely proud to announce that #LegendsRetold has won the @gamescom Award of Best Nintendo Switch 2 Game🏆 🥰Thank you to everyone showing their love & passion for our limbless hero this week in Cologne. https://t.co/93kOqEDjd9

    1.2K215442472K viewsView on X
  • Aug 28, 202620x their median

    I was fortunate enough to attend a presentation for Rainbow Six Tactics at Gamescom and there is a bunch of cool things I can confirm: - There is a permadeath option where operators will get critically injured and unplayable for the rest of the game - even in non permadeath, ops can still get injured and need to be healed at the medbay, this makes them unplayable until healed. Operator fatigue exists too, so you cant keep playing the same 4 operators, they need to rest forcing you to switch thints up until your favourites are ready to be deployed again - HQ is a new rebuilt Hereford Base - Map destruction is INSANE! Glaz shot through 2 walls to take out an enemy and in doing so it created small lines of sights that can be used as a new avenue to shoot - Operators all have new voicelines - Rainbow 5 and Dr Raj help relay info throughout the mission - Missions have different spawn points with different variables, some can offer better position cover whilst others allow for better mobility for example - missions arent just A - B. The mission we saw presented started as an enemy clearing mission, which then proceeded to a warehouse where drones had to be used to reveal enemy locations. A man was found in the warehouse that Rainbow needed to extract, and you had to then move him to the extraction point. All with enemies spawning, flanking and hiding in unknown areas (hence the drone usage) - this game is Rainbow six through and through - the graphics are beautiful

    46226191028K viewsView on X
  • Aug 21, 202619x their median

    Rayman's new favorite playground! #TheCrewMotorfest https://t.co/8ECJi3V8lM

    421586316K viewsView on X
  • Aug 18, 202619x their median

    What happens when Rayman gets a steering wheel? 🌀 We’re about to find out 🔥 @RaymanGame is landing in #TheCrewMotorfest tomorrow! https://t.co/qVSVdBnazi

    4056011618K viewsView on X
  • Sep 14, 202614x their median

    https://t.co/Z0VxMyyQXj

    2783732415K viewsView on X
  • Aug 28, 202613x their median

    heartfelt moment at #gamescom as a son is reunited with his father https://t.co/Zi6mbnIn8O

    301472013K viewsView on X
  • Aug 22, 202613x their median

    🪖 Want to be part of the future of Ghost Recon? Don't forget to register for the Insider Program! Help us shape the future of the next game. Sign up today! https://t.co/gMno1ODDSW

    2912919321K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

Recurring topics

#thecrewmotorfest#thecrewshowcase#gamescom2026#legendsretold#raymanlegendsretold

The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.

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Reading these numbers

A typical post picks up 26 interactions against 431K followers, an engagement rate of 0.006%. Measured over 67 original posts, its engagement rate beats 27% of 20,182 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 7.6K times each, and 0.344% of those impressions turn into an interaction. That is about 1.76% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.9 posts a day over the last 30 days, with activity on almost every day in the window. Most posts go out around 16:00 UTC, and Thursday is the busiest day of the week. Of the 67 posts sampled, 97% carry an image or video, 9% are part of a thread and 39% link out. The account's strongest tracked post pulled 4.2K interactions, about 160x its own typical post. Recurring topics include #thecrewmotorfest, #thecrewshowcase, #gamescom2026.

What is Ubisoft UK's engagement rate on X?
Ubisoft UK (@Ubisoft_UK) has an engagement rate of 0.006%, based on the median interactions across 67 original posts from the last 30 days against 431,075 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.006%, Ubisoft UK sits above the 10th percentile of the 204,424 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @Ubisoft_UK have real engagement?
Its engagement rate beats 27% of the tracked X accounts closest to it in follower count (20,182 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
When does @Ubisoft_UK post?
Most posts go out around 16:00 UTC, and Thursday is its busiest day, at roughly 2.87 posts per day across the measured window.

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