Star Rail Universe engagement report
@StarRailVerse1 - 380K followers on X
Measured over 39 original posts from a 30-day window, last computed on September 1, 2026.
Engagement
A typical post picks up 4.0K interactions against 380K followers, an engagement rate of 1.05%. Measured over 39 original posts, its engagement rate beats 88% of 3,899 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 160K times each, and 2.49% of those impressions turn into an interaction. That is about 42.0% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.1 posts a day over the last 30 days, though only 23% of days saw any activity at all. Most posts go out around 04:00 UTC, and Tuesday is the busiest day of the week. Of the 39 posts sampled, 95% carry an image or video, 31% are part of a thread and 8% link out. The account's strongest tracked post pulled 40K interactions, about 10.0x its own typical post.
Measured over 39 original posts from a 30-day window, last computed on September 1, 2026. Recurring tag: #honkaistarrail.
Compared with accounts its own size
Star Rail Universe's engagement rate beats 88% of the tracked X accounts closest to it in follower count (3,899 accounts, accounts of similar size (decile 6 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 69% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 1.05%, Star Rail Universe sits above the 75th percentile of the 37,701 accounts in this comparison. That places it in the top 25% band, which runs 0.439% to 2.10%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.081% |
| 75th percentile | 0.439% |
| 90th percentile | 2.10% |
| 99th percentile | 156.3% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 04:00 UTC, and Tuesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 53K |
| 01:00 UTC | -2% | 53K |
| 02:00 UTC | -3% | 52K |
| 03:00 UTC | -4% | 55K |
| 04:00 UTC | -6% | 44K |
| 05:00 UTC | -4% | 43K |
| 06:00 UTC | -4% | 50K |
| 07:00 UTC | -5% | 54K |
| 08:00 UTC | -4% | 63K |
| 09:00 UTC | -3% | 72K |
| 10:00 UTC | -2% | 75K |
| 11:00 UTC | -3% | 81K |
| 12:00 UTC | -2% | 90K |
| 13:00 UTC | -2% | 98K |
| 14:00 UTC | -3% | 101K |
| 15:00 UTC | -2% | 105K |
| 16:00 UTC | -4% | 102K |
| 17:00 UTC | -3% | 95K |
| 18:00 UTC | -1% | 88K |
| 19:00 UTC | -2% | 83K |
| 20:00 UTC | -1% | 77K |
| 21:00 UTC | -1% | 69K |
| 22:00 UTC | -2% | 60K |
| 23:00 UTC | -2% | 53K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 238K |
| Monday | 0% | 302K |
| Tuesday | -3% | 302K |
| Wednesday | -1% | 257K |
| Thursday | -2% | 250K |
| Friday | -3% | 259K |
| Saturday | +3% | 233K |
Best tweets
- Aug 28, 202610.0x their median
The new boss in 4.6 can kick Phainon out of his Khaslana state. #HonkaiStarRail https://t.co/xQe5fKPNTp
- Sep 1, 20266.6x their median
THE ASTRAL EXPRESS CREW WILL GET A NEW MEMBER Not one of the community’s most awaited female characters, but a male character. Via Seele #HonkaiStarRail https://t.co/MGKMJ7mROX
- Aug 30, 20266.5x their median
New Character: Xiao Via Sakura Haven (STC) #HonkaiStarRail https://t.co/WmCwLgSsax
- Aug 28, 20264.0x their median
PEARL & AVENTURINE OFFICIAL ART #HonkaiStarRail https://t.co/E48r9wOUpM
- Aug 29, 20263.6x their median
New Aventurine, Robin & Caelus Illustration #HonkaiStarRail https://t.co/nBDu0JOEKD
- Aug 30, 20263.0x their median
New Stelle & Robin Illustration #HonkaiStarRail https://t.co/p74QAo1r1j
- Aug 27, 20262.3x their median
New equipment is planned for Acheron, DHIL and Jing Yuan (first batch) granting them new attacks and potentially new animations. This is how the equipment works for Acheron: • Once per turn, when an enemy that has a stack of Crimson Knot is attacked, Acheron launches a follow-up attack against all enemies dealing Lightning DMG in four successive slashes. • Each of these follow-up attacks increase a counter by 1. • Once this count reaches 3, Acheron immediately gains access to an additional Ultimate while preserving her previous Slashed Dream progress. This is the equipment for Dan Heng IL: • At the start of battle, DHIL gets a temporary buff which makes his DMG dealt become 200% of the original DMG. • When DHIL consumes enough Skill Points through enhanced Basic ATKs, he automatically launches an additional attack against all enemies. • He also gains a 4th level to his Enhanced Basic Attack which consumes 4 Skill points. This is the equipment for Jing Yuan: • When Lightning-Lord’s accumulated attack count reaches 10 or more, its next action is enhanced, increasing its number of hits to 16 Via Dim & Sakura Haven (Very STC) #HonkaiStarRail
- Aug 31, 20262.3x their median
4.6 Voracity Corrosion Lv. 3 in All Endgames Via Seele #HonkaiStarRail https://t.co/jDFjU32R4t
- Aug 28, 20262.3x their median
5.X FIREFLY SP KIT (STC) 5* // Fire // Finality Basic ATK Deals Fire DMG equal to X% of Firefly SP's ATK to one designated enemy. Skill Deals Fire DMG equal to X% of Firefly SP's ATK to all enemies, and inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess. Enhanced Skill Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to adjacent targets. Then deals X instance(s) of Break DMG equal to X% of Firefly's Break DMG to each enemy target based on each Weakness Type the enemy has, and removes all Implanted Weaknesses. Note: For example, if the enemy has Wind and Fire Weakness then Firefly SP would deal 1 Instance of Wind Break DMG and 1 instance of Fire Break DMG Ultimate Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to all enemies, then deals X instance(s) of Break DMG equal to X% of Firefly SP's Fire Break DMG based on each Weakness Type the enemy is missing, and inflicts Weakness of those Types lasting for X turn(s). Talent When Firefly SP's, or an ally in Burst Mode's, turn starts, and when a Follow-Up ATK is used by an ally in Burst Mode - inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess. Leader Talent When Firefly SP is the leader, allies reducing an enemy's Toughness increases the Finality Gauge by X of the reduced value. Charge cannot be gained in this way during Burst mode. When in Burst mode, increases her SPD by X (Flat SPD Buff) and Break Effect by X% NOTE: This section is based on an early interpretation of the mechanic and is subject to change. NOTE 2: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits. Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta. Via Dim (Very STC) #HonkaiStarRail
- Aug 28, 20261.6x their median
5.X FINALITY MC KIT (STC) 5* // Imaginary // Finality Basic ATK Deals Imaginary DMG equal to X% of Trailblazer's ATK to one designated enemy. Enhanced Basic ATK Deals Imaginary DMG equal to X% of Trailblazer's ATK to all enemies then deals X instances of Imaginary DMG equal to X% of Trailblazer's ATK to one random enemy (bounce) Skill Grants one other designated ally "Finality Invite," increasing their ATK by X% and Break Effect by X%. While the team is in Burst Mode, "Finality Invite" additionally increases the holder's Burst DMG by X%. "Finality Invite" only takes effect on the most recent target of Trailblazer's Skill. Ultimate Increases SPD of all allies by X% for X turn(s), and increases the Finality Gauge by 100. Talent When entering Burst Mode, all Finality characters advance action by 100%. While in Burst Mode, reduces the DEF of all enemies by X%, increases their Toughness reduction received and enhances Trailblazer's Basic ATK. The duration of "Finality Invitation" is not reduced while Burst Mode is active, and using Trailblazer's Basic ATK, Skill or Ultimate causes the character with "Finality Invitation" to immediately gain 1 extra turn in which they can insert the use of their Ultimate Finality/Leader Talent While Trailblazer is the leader (likely determined by the character that initates combat), using their Basic ATK or Skill increases the Finality Gauge by X. SPD is increased by X% during Burst Mode. While in Burst Mode, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to X% of the original DMG. Charge cannot be gained in this way during burst mode ----- This part is overall for Finality as a path: Finality Gauge When there is a Finality character in the team, Finality appears on the action bar (like Aha) where it's speed is affected by the SPD of the Finality Characters in the team (think Aha Instants and Elation characters) The Finality Gauge is a shared value in the team from 0 to 200 where "burst mode" activates when the value hits 100 or above Charge can be gained from Finality Characters NOTE 1: This is heavily subject to change as it is currently in active development. NOTE 2: This section is based on an early interpretation of the mechanic and is subject to change. Via Sakura Haven (Very STC) #HonkaiStarRail
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 4.0K interactions against 380K followers, an engagement rate of 1.05%. Measured over 39 original posts, its engagement rate beats 88% of 3,899 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 160K times each, and 2.49% of those impressions turn into an interaction. That is about 42.0% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.1 posts a day over the last 30 days, though only 23% of days saw any activity at all. Most posts go out around 04:00 UTC, and Tuesday is the busiest day of the week. Of the 39 posts sampled, 95% carry an image or video, 31% are part of a thread and 8% link out. The account's strongest tracked post pulled 40K interactions, about 10.0x its own typical post.
- What is Star Rail Universe's engagement rate on X?
- Star Rail Universe (@StarRailVerse1) has an engagement rate of 1.05%, based on the median interactions across 39 original posts from the last 30 days against 379,794 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 1.05%, Star Rail Universe sits above the 75th percentile of the 37,701 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @StarRailVerse1 have real engagement?
- Its engagement rate beats 88% of the tracked X accounts closest to it in follower count (3,899 accounts), which puts it in the top quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @StarRailVerse1 post?
- Most posts go out around 04:00 UTC, and Tuesday is its busiest day, at roughly 2.07 posts per day across the measured window.