Simon engagement report
@Simon_Hypixel - 346K followers on X
Measured over 4 original posts from a 30-day window, last computed on September 3, 2026.
Engagement
Early reading. We have captured 4 original posts for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.
A typical post picks up 3.3K interactions against 346K followers, an engagement rate of 0.96%. Posts are seen about 108K times each, and 3.09% of those impressions turn into an interaction. That is about 31.1% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.43 posts a day over the last 30 days, though only 37% of days saw any activity at all. Most posts go out around 23:00 UTC, and Monday is the busiest day of the week. Of the 4 posts sampled, 50% carry an image or video. The account's strongest tracked post pulled 100K interactions, about 30x its own typical post. Recurring topics include #hytale, #hytalemodding. Only 4 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
Measured over 4 original posts from a 30-day window, last computed on September 3, 2026. Recurring tags: #hytale, #hytalemodding.
Where this sits in the catalog
At 0.96%, Simon sits above the 75th percentile of the 66,258 accounts in this comparison. That places it in the top 25% band, which runs 0.499% to 2.09%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.016% |
| 50th percentile | 0.1% |
| 75th percentile | 0.499% |
| 90th percentile | 2.09% |
| 99th percentile | 119.6% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 23:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 50% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 0% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 50% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 0% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 147 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Nov 17, 202530x their median
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
- Jul 18, 20265.6x their median
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet. Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more. We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
- Jul 19, 20264.7x their median
Physics is slowly being introduced to Hytale... now imagine where the game will be in 2+ years! Big things are coming! https://t.co/pDrxoE5z9a
- Jul 19, 20262.4x their median
If you ever played World of Warcraft, you might see some inspiration here! I've been a player since day one, 2004! FF14, EverQuest, RuneScape, Lineage, Guild Wars, etc. I've seen it all, which also caused me to fail 2 years of high school lmao. Dungeons and boss fights will play a big part in where we're heading. We'll be adding an optional hard mode to a lot of the bosses, so we can get that souls vibe a bit.
- Jul 20, 20262.4x their median
The in-game Hytale mod browser is releasing within the next 3 weeks! ⚠️ There will be no paid mods in the Mod Browser ⚠️ In a later update, you'll be able to financially support your favorite modders if you want to, and we'll thank supporters with in-game cosmetics. Support 5 modders, for example, and you could unlock something like transparent fairy wings! Modders will be able to create teams, handle earning splits, and so on. We'll also put extra money toward modders directly as our income grows.
- Jul 21, 20262.3x their median
Rocket boots are coming to Hytale for Chapter 1! The deep game design reason is simple: it's fun. That's it. https://t.co/D0kq13plNZ
- Aug 17, 20261.8x their median
https://t.co/qLrKvWntdj
- Jul 16, 20261.6x their median
Tomorrow we're publishing the biggest Hytale blog post yet, "First Look: Chapter 1 and More," and I'm a bit anxious about this one! There is significant external and internal pressure to ensure Hytale's potential is realized, and the past few months have been quite intense to grow the team while also making sure we lay the foundation right! We will cover a lot of topics, and I'll also give rough timelines for when some of these features release! No super precise dates, but enough to know where things are heading. The whole team is very busy and having a great time, saving Hytale was worth it!
- Jul 21, 20261.6x their median
The reaction to the Chapter 1 blog post has been beyond positive, and honestly a big relief. It confirms we can get creative and lean into the RPG elements we all love. Hytale is going to drastically change in the coming months and years. It's the hardest path to take, but the right one! If you have any questions about the game's future, feel free to comment here, and I will be actively replying!
- Jul 19, 20261.6x their median
As simple as it looks, this is a big gameplay feature for Hytale! Carryable Objects will let us add items and resources that are too big or too heavy to fit in your regular inventory. Transporting them or getting them home may become its own little adventure to solve, involving minecarts, special mounts, and eventually new transportation methods to bring them back home. Later on, we also want the carry mechanic to be compatible with a downed combat state, so if a friend is down, you'll be able to pick them up to get them out of trouble. It will also be used to move chests, craft stations, animals, solve puzzles, and much more!
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 3.3K interactions against 346K followers, an engagement rate of 0.96%. Posts are seen about 108K times each, and 3.09% of those impressions turn into an interaction. That is about 31.1% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.43 posts a day over the last 30 days, though only 37% of days saw any activity at all. Most posts go out around 23:00 UTC, and Monday is the busiest day of the week. Of the 4 posts sampled, 50% carry an image or video. The account's strongest tracked post pulled 100K interactions, about 30x its own typical post. Recurring topics include #hytale, #hytalemodding. Only 4 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
- What is Simon's engagement rate on X?
- Simon (@Simon_Hypixel) has an engagement rate of 0.96%, based on the median interactions across 4 original posts from the last 30 days against 345,608 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.96%, Simon sits above the 75th percentile of the 66,258 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @Simon_Hypixel have real engagement?
- There is not yet enough sample to rank this account against others of its size.
- When does @Simon_Hypixel post?
- Most posts go out around 23:00 UTC, and Monday is its busiest day, at roughly 0.43 posts per day across the measured window.