Respawn engagement report
@Respawn - 1.1M followers on X
Measured over 1 original post from a 30-day window, last computed on October 30, 2026.
Engagement
Early reading. We have captured 1 original post for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.
A typical post picks up 489 interactions against 1.1M followers, an engagement rate of 0.043%. Posts are seen about 70K times each, and 0.696% of those impressions turn into an interaction. That is about 6.24% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.03 posts a day over the last 30 days, though only 3% of days saw any activity at all. Most posts go out around 16:00 UTC, and Wednesday is the busiest day of the week. Of the 1 posts sampled, 100% carry an image or video. The account's strongest tracked post pulled 28K interactions, about 56x its own typical post. Only 1 original post have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
Measured over 1 original post from a 30-day window, last computed on October 30, 2026.
Where this sits in the catalog
At 0.043%, Respawn sits above the 25th percentile of the 217,857 accounts in this comparison. That places it in the below the median band, which runs 0.025% to 0.149%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.149% |
| 75th percentile | 0.705% |
| 90th percentile | 2.63% |
| 99th percentile | 82.6% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 16:00 UTC, and Wednesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 100% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 0% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | +15% | +14% to +16% | 32K |
- 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 0% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 598 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Dec 22, 202556x their median
We're heartbroken by the passing of our founder and dear friend Vince Zampella. Vince was a titan and legend of this industry, a visionary leader and a force who shaped teams and games like Call of Duty, Titanfall, Apex Legends, the Star Wars Jedi series and Battlefield for our community in ways that will be felt for generations. His impact reached far beyond any one game or studio. We will remember Vince for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Respawn & Battlefield. Most importantly, he championed what he believed was right for the people behind those studios and our players because it mattered. We will miss him greatly. Our hearts are with his family, friends, and all who love him.
- Oct 7, 20257.2x their median
Hey legends, we just pushed some quick changes to the live game! Peacekeeper: - Increased rechamber time between shots - Magazine size reduced to 5 (was 6) - Dev Note: The PK is out-performing our our other shotguns and CQC weapons by a sizable amount. Ultimately we want to maintain its raw power in terms of damage and instead disrupt how quickly it can put that damage out. Alter: - Can no longer use Void Nexus while knocked (but you can still summon knocked teammates) - Only 1 Void nexus Allowed in the world (was 2) Seer: - Exhibit no longer provides ADS hover - Added a short full-body scan to Lasting Beats when an enemy leaves the ult area - The Sentinel is making its glorious return and now works as intended. - Made server performance improvements which should reduce frequency of slow motion (continuing work). - The Trident's brake input keybind has been reverted to its previous setting (visual UI indicator will persist; to be fixed in a future update). - Fixed a bug affecting player's POV when entering a Trident. - Mad Maggie now sprints at the intended speed while using shotguns.
- Jan 10, 20265.9x their median
We are aware of an active security incident where a bad actor is able to control the inputs of another player remotely in @PlayApex. Based on our initial investigation, we have not identified evidence that suggests the bad actors can install or execute code as in the case of an RCE or injection attack. We are actively working on a solution and will update you when we have more information.
- Nov 26, 20254.2x their median
⚠ We're working to resolve a log-in issue with Epic Games Store and for games that utilize Epic Online Services. We'll provide an update ASAP as we have more info, and the issue is fixed.
- Jan 22, 20264.0x their median
Hey legends! Based on previous matchmaking tests, we've made some adjustments to Ranked lobbies as we approach the end of the season. The new changes include increasing the maximum matchmaking wait time for Masters players. With this season's player populations, Masters players will be restricted to matching only down to Diamond 3. Note: if you're in a premade squad, matchmaking will continue to take into account the member with the highest Ranked tier on your team. Let us know how your games feel!
- Sep 5, 20253.9x their median
We recently pushed some fixes to @PlayApex to reduce the number of crashes players have been experiencing. You should now see fewer code:net and sh_challenge errors while in the game. Thank you for your patience while we got this sorted out.
- Nov 4, 20253.8x their median
We're aware that some players can't connect to @PlayApex right now. We're looking into it and will let you know as soon as it's resolved.
- Jan 23, 20263.6x their median
Hey Legends, We just pushed a patch that includes the following adjustments and fixes: Octane: - We have seen an organic drop in his pick rate since the mid season patch went live, which we expected, but that didn't fall enough to a level we felt was healthy so that indicated some of the interactions of his new kit are unhealthy. - Reduced Swift Mend max healing from 9 to 6 - Reduced Swift Mend min healing from 3 to 2 Horizon: Horizon landed at a comfortable pick rate after her recent buffs, but when combined with Octane, the team comp has proven to be a bit squirrely. - Reduced max Newt Scoot time from 5 to 2.5 - Reduced New Scoot max speed from 700 to 550 Thank you for your continued feedback. See you on the Dropship!
- Oct 9, 20253.5x their median
Legends, a couple of quick changes are now live in @PlayApex: -Alter's downed Nexus Teleport now works as intended. -Reduced Ash's Dash speed by ~30% (influenced by numerous factors: in air/on ground/momentum/direction - these conditions remain unchanged) Dev note: Ash has been dominant for much of the year, ever since we both added her new Dash passive and improved her abilities. We've been trying to bring her back down to earth through a series of balance changes over the last few months, but have been reluctant to touch the dash passive's speed or distance since so many players are having fun with it. This latest change is finally changing the speed of her dash, as we feel the data shows that reducing the power of the rest of her kit (even increasing the cooldown of her dash) wasn't enough to bring her back in line with the rest of the roster.
- Sep 20, 20253.3x their median
We're aware of an issue in @PlayApex with the Sentinel and will be temporarily removing it while we work on a fix. Look for an update once it has been re-enabled in the coming weeks. Thank you for your patience.
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
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Reading these numbers
A typical post picks up 489 interactions against 1.1M followers, an engagement rate of 0.043%. Posts are seen about 70K times each, and 0.696% of those impressions turn into an interaction. That is about 6.24% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.03 posts a day over the last 30 days, though only 3% of days saw any activity at all. Most posts go out around 16:00 UTC, and Wednesday is the busiest day of the week. Of the 1 posts sampled, 100% carry an image or video. The account's strongest tracked post pulled 28K interactions, about 56x its own typical post. Only 1 original post have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
- What is Respawn's engagement rate on X?
- Respawn (@Respawn) has an engagement rate of 0.043%, based on the median interactions across 1 original posts from the last 30 days against 1,126,676 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.043%, Respawn sits above the 25th percentile of the 217,857 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @Respawn have real engagement?
- There is not yet enough sample to rank this account against others of its size.
- When does @Respawn post?
- Most posts go out around 16:00 UTC, and Wednesday is its busiest day, at roughly 0.03 posts per day across the measured window.