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Pirat_Nation đź”´ engagement report

@Pirat_Nation - 355K followers on X

Measured over 107 original posts from a 30-day window, last computed on October 7, 2026.

Engagement

Top quarter for its size
Per follower
0.445%
of 355K followers
Per impression
2.96%
53K views on a typical post
Reach
15.1%
of its followers see a post
Typical post
1.6K
interactions (median)
Saved
0.245%
131 bookmarks on a typical post
Posting rate
4.1/day
active 27% of days
Peak time
13:00 UTC
Monday

A typical post picks up 1.6K interactions against 355K followers, an engagement rate of 0.445%. Measured over 107 original posts, its engagement rate beats 86% of 15,519 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 53K times each, and 2.96% of those impressions turn into an interaction. That is about 15.0% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 4.1 posts a day over the last 30 days, though only 27% of days saw any activity at all. Most posts go out around 13:00 UTC, and Monday is the busiest day of the week. Of the 107 posts sampled, 99% carry an image or video and 8% are part of a thread. The account's strongest tracked post pulled 181K interactions, about 115x its own typical post.

Measured over 107 original posts from a 30-day window, last computed on October 7, 2026.

Compared with accounts its own size

Pirat_Nation đź”´'s engagement rate beats 86% of the tracked X accounts closest to it in follower count (15,519 accounts, accounts of similar size (decile 9 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.

On engagement per impression rather than per follower it beats 76% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.

Where this sits in the catalog

At 0.445%, Pirat_Nation đź”´ sits above the 50th percentile of the 156,396 accounts in this comparison. That places it in the above the median band, which runs 0.127% to 0.604%.

p100.003%
p250.022%
p50 (median)0.127%
p750.604%
p902.32%
p9983.4%
Engagement rate as a share of followers, across the 156,396 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 26,062 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.003%
25th percentile0.022%
50th percentile0.127%
75th percentile0.604%
90th percentile2.32%
99th percentile83.4%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 13:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 13:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 111%Busiest hour: 13:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%89K
01:00 UTC-2%90K
02:00 UTC-3%88K
03:00 UTC-4%94K
04:00 UTC-5%76K
05:00 UTC-4%75K
06:00 UTC-5%86K
07:00 UTC-5%93K
08:00 UTC-4%108K
09:00 UTC-4%124K
10:00 UTC-3%129K
11:00 UTC-3%141K
12:00 UTC-3%154K
13:00 UTC-3%167K
14:00 UTC-4%173K
15:00 UTC-2%176K
16:00 UTC-3%171K
17:00 UTC-3%159K
18:00 UTC-2%149K
19:00 UTC-2%141K
20:00 UTC-1%131K
21:00 UTC0%116K
22:00 UTC-2%100K
23:00 UTC-1%90K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Monday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 111%Busiest day: Monday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+5%393K
Monday+1%483K
Tuesday-2%520K
Wednesday-3%472K
Thursday-2%430K
Friday-3%447K
Saturday+2%393K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Formats this account uses

Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.

This account's posting mix compared with catalog-wide effects
FormatThis accountCatalog effect95% intervalAccounts behind it
Image or video99% of posts+111%+108% to +115%34K
Outbound link4% of posts-41%-42% to -40%32K
Typical length-+15%+14% to +16%32K
  • 99% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
  • 4% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
  • Its average post runs 569 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.

These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.

Best tweets

  • Oct 5, 2026115x their median

    https://t.co/Jp9gLutjWH

    160K19K1.6K3941.8M viewsView on X
  • Oct 7, 202617x their median

    A new data breach involving Double Counter has exposed information connected to Discord users affecting around 275,000 unique email addresses. According to Have I Been Pwned, the exposed data includes: -Email addresses -Discord usernames -Names -Geographic information -Country and postcode for some paying subscribers The breach was linked to a vulnerability in Metabase, the analytics platform used by Double Counter. If you’ve used Double Counter on Discord, check whether your email was affected and stay alert for phishing attempts or suspicious Discord messages.

    23K2.8K412624989K viewsView on X
  • Sep 2, 202616x their median

    Bad news, Nexus Mods has acquired SteamDB, one of the most useful tools for tracking Steam games SteamDB creator xPaw is stepping back after years of running the site largely on his own, he said the growing workload eventually led to burnout, and he wanted to find a team he could trust to take the project forward. The bigger plan is to connect SteamDB’s game version and update data with Nexus Mods.

    22K1.3K9833921.5M viewsView on X
  • Oct 6, 202615x their median

    Bloodborne got a a native PC port and now is running on Linux A new open-source project called Bloodborne PC runs the PS4 version’s code natively instead of relying on traditional CPU emulation. • 30, 60 and 90+ FPS support • Vulkan rendering • FSR 3.1, FSR 4 and FSR 4.1.1 • Gamepad support • Working audio • Save support • Steam Deck support • Around 90 FPS at 4K reportedly running on an RX 7800 XT It’s based on heavily modified shadPS4 tech, but this project is specifically built around Bloodborne.

    23K1.4K246179586K viewsView on X
  • Sep 12, 202611x their median

    Steam finally refunded a For Honor player after four refund rejections for dropping Linux support. The player bought the game in July 2025 when Steam rated it Playable on Steam Deck and said it worked on SteamOS. Then Ubisoft disabled Easy Anti-Cheat on Linux on September 10, making the game unplayable on Linux and Steam Deck. Steam rejected the refund four times, repeatedly citing the standard 14-day / 2-hour policy. The player then asked a different question: Does Steam’s “Playable” or “Verified” rating guarantee that a game will stay playable after you buy it? Steam never answered. Instead, support offered the full purchase price as Steam Wallet credit as a “customer service gesture.” The player accepted

    17K50411625557K viewsView on X
  • Sep 2, 20269.7x their median

    A new CS2 Tracker “Slur Tracker” claims that 17.6% of Counter-Strike 2 matches contain racist or homophobic language. The tracker analyzed nearly 495,000 players and found that more than 7% have used some kind of slur in chat, it also estimates that over 2% of all messages contain a slur. The site has turned the data into leaderboards showing players who have used racist and homophobic slurs the most.

    13K5451.0K4941.9M viewsView on X
  • Sep 12, 20268.9x their median

    IGN made a whole article about Sony's downfall that should be studied, they didn't get the check, or they're just tired of Sony's bullshit. Basically what they argued is what normal people thinks: > What was once the miracle formula behind Uncharted has basically become the default PlayStation template. >Sony has spent years refining the same type of single-player blockbuster: huge cutscenes, accessible third-person combat, some light RPG mechanics, stealth sections through waist-high grass, and a meter you fill up to unleash a powerful ability. >The result is incredibly polished, but also increasingly generic. >Ghost of Yotei, Marvel’s Spider-Man 2, God of War Ragnarök and Horizon Forbidden West are obviously very different games on the surface, but IGN argues that underneath, they share a lot of the same design language. >The problem isn’t that these games are bad. It’s that what felt exciting ten years ago now feels increasingly familiar. PlayStation magic formula is failing, it’s getting boring and generic, they need something new or just look at the games they made in past generations..

    13K1.0K32294322K viewsView on X
  • Oct 1, 20268.9x their median

    ❗️ An Airbnb host used an AI-generated photo of an overflowing toilet to demand $1,700 in damages from a guest. The image carries Google's invisible SynthID watermark, flagged by Gemini's own checker. The guest says they never even used toilet paper during the stay. https://t.co/mZZPFtZgxB

    13K515122501.2M viewsView on X
  • Sep 2, 20268.6x their median

    Capcom has removed Denuvo from the PC version of Dragon’s Dogma 2 and replaced it with another DRM system. People are reporting massive performance gains thanks to the update too https://t.co/DqwxJ4J7lU

    13K54111366339K viewsView on X
  • Sep 12, 20266.8x their median

    According to Paul Tassi, Sony no longer working with Kojima on PHYSINT means Kojima Productions has reportedly lost access to Sony’s Decima engine. Both Death Stranding games were built with Decima, a graphics engine considered one of the best and central to the look and tech of Kojima games. They will have to switch to UE or one of the engines Xbox has. There’s unconfirmed information that Sony/PlayStation made multiple attempts to acquire Kojima Productions, but Hideo Kojima repeatedly turned them down, including the latest offer. If they lost access to Decima, PHYSINT could take even more time to develop while they work on another engine.

    10K36333473424K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

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Reading these numbers

A typical post picks up 1.6K interactions against 355K followers, an engagement rate of 0.445%. Measured over 107 original posts, its engagement rate beats 86% of 15,519 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 53K times each, and 2.96% of those impressions turn into an interaction. That is about 15.0% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 4.1 posts a day over the last 30 days, though only 27% of days saw any activity at all. Most posts go out around 13:00 UTC, and Monday is the busiest day of the week. Of the 107 posts sampled, 99% carry an image or video and 8% are part of a thread. The account's strongest tracked post pulled 181K interactions, about 115x its own typical post.

What is Pirat_Nation đź”´'s engagement rate on X?
Pirat_Nation đź”´ (@Pirat_Nation) has an engagement rate of 0.445%, based on the median interactions across 107 original posts from the last 30 days against 355,459 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.445%, Pirat_Nation đź”´ sits above the 50th percentile of the 156,396 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @Pirat_Nation have real engagement?
Its engagement rate beats 86% of the tracked X accounts closest to it in follower count (15,519 accounts), which puts it in the top quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
When does @Pirat_Nation post?
Most posts go out around 13:00 UTC, and Monday is its busiest day, at roughly 4.1 posts per day across the measured window.

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