MagicCraft engagement report
@MagicCraftGame - 149K followers on X
Measured over 40 original posts from a 30-day window, last computed on September 24, 2026.
Engagement
A typical post picks up 8 interactions against 149K followers, an engagement rate of 0.006%. Measured over 40 original posts, its engagement rate beats 14% of 20,444 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 2.1K times each, and 0.409% of those impressions turn into an interaction. That is about 1.40% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, with activity on roughly 57% of days. Most posts go out around 04:00 UTC, and Thursday is the busiest day of the week. Of the 40 posts sampled, 65% carry an image or video and 48% link out. The account's strongest tracked post pulled 29 interactions, about 3.6x its own typical post.
Measured over 40 original posts from a 30-day window, last computed on September 24, 2026.
Compared with accounts its own size
MagicCraft's engagement rate beats 14% of the tracked X accounts closest to it in follower count (20,444 accounts, accounts of similar size (decile 8 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 21% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.006%, MagicCraft sits above the 10th percentile of the 204,956 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.024%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.024% |
| 50th percentile | 0.143% |
| 75th percentile | 0.678% |
| 90th percentile | 2.55% |
| 99th percentile | 82.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 04:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 65% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 48% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 65% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 48% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 179 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Jul 23, 20263.6x their median
From the beginning, MagicCraft has believed that Web3 is strongest when ownership, access and participation remain in the hands of the community. As the MagicCraft ecosystem evolves, we are sharpening our focus on decentralised exchanges, with PancakeSwap at the centre of our DEX strategy for $MCRT. This direction reduces reliance on any single intermediary and gives our community a more direct, on-chain way to participate in the MCRT ecosystem. Centralized platforms continue to play an important role in the wider digital-asset ecosystem. But for us, the true spirit of Web3 is permissionless access, self-custody, transparent on-chain markets and open community participation. It also allows us to concentrate our resources where they create the greatest long-term value: developing MagicCraft, expanding MCRT utility and advancing our vision of making MCRT a currency for gaming and AI. Our commitment to MagicCraft, MCRT and our community is unchanged. We are focusing forward: toward an ecosystem built around decentralisation, real utility and community ownership. – The MagicCraft Team
- Sep 17, 20262.6x their median
MCRT holders, where are you at? 🟣 Under 100K 🔵 100K to 1M ⚔️ More than 1M 🔥 Still building Drop your range below. No screenshots needed. https://t.co/kqCcq8qbWh
- Sep 19, 20262.1x their median
Good advertising should fit the page without following the person. MagicAds uses public page signals to match campaigns with relevant placements across web and mobile. Another practical product connected to the wider MCRT ecosystem. See how it works: https://t.co/3HW5Arrh4g https://t.co/nPf8wvLrCh
- Sep 21, 20261.9x their median
If MagicCraft added one weekend challenge, what would you choose? Boss rush, win streak, survival mode, or something completely different?
- Sep 20, 20261.9x their median
Every squad has one player who refuses to switch heroes. Be honest. Who is your MagicCraft main, and what makes them impossible to replace? https://t.co/kdLhrjDi9s
- Sep 11, 20261.9x their median
Remember your first MagicCraft match? The first hero you chose. The first fight you barely survived. The first squad that made you queue again. What is your oldest MagicCraft memory? https://t.co/dHQ6qfdrdd
- Sep 10, 20261.9x their median
The iPhone Duo has everyone thinking in two screens. We know exactly what goes on ours. 📈⚔️ Track MCRT. Play MagicCraft. https://t.co/47ZcOJc3Ve https://t.co/Qujxi3lNQH
- Sep 18, 20261.8x their median
The arena is only half the fight. We’re expanding MagicCraft PvE with more encounters, stronger mobs and bosses that force players to adapt, not just grind. What should we unleash first: a world boss or a dungeon run? https://t.co/47ZcOJc3Ve https://t.co/0n7TmMJuo9
- Sep 15, 20261.8x their median
MagicCraft goes where you play. Available on Steam for PC, Google Play for Android and the App Store for iOS. Choose your screen and enter the arena: https://t.co/47ZcOJc3Ve https://t.co/d9ieGTp31I
- Sep 13, 20261.8x their median
There is no place for cheaters in MagicCraft. Every victory should come from better movement, smarter ability use and stronger teamwork. Fair matches. Real competition. https://t.co/ZUiHnQEGgt
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Buy or sell Twitter (X) accounts - escrow-protected
PlayerSells is an escrow marketplace for Twitter (X) accounts. Every deal is protected, with no middleman risk.
Reading these numbers
A typical post picks up 8 interactions against 149K followers, an engagement rate of 0.006%. Measured over 40 original posts, its engagement rate beats 14% of 20,444 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 2.1K times each, and 0.409% of those impressions turn into an interaction. That is about 1.40% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, with activity on roughly 57% of days. Most posts go out around 04:00 UTC, and Thursday is the busiest day of the week. Of the 40 posts sampled, 65% carry an image or video and 48% link out. The account's strongest tracked post pulled 29 interactions, about 3.6x its own typical post.
- What is MagicCraft's engagement rate on X?
- MagicCraft (@MagicCraftGame) has an engagement rate of 0.006%, based on the median interactions across 40 original posts from the last 30 days against 148,691 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.006%, MagicCraft sits above the 10th percentile of the 204,956 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @MagicCraftGame have real engagement?
- Its engagement rate beats 14% of the tracked X accounts closest to it in follower count (20,444 accounts), which puts it in the bottom quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @MagicCraftGame post?
- Most posts go out around 04:00 UTC, and Thursday is its busiest day, at roughly 1.33 posts per day across the measured window.