🍺 イケハヤ@放置ゲー「月蝕綺譚」開発 engagement report
@IHayato - 489K followers on X
Measured over 21 original posts from a 30-day window, last computed on October 21, 2026.
Engagement
A typical post picks up 64 interactions against 489K followers, an engagement rate of 0.013%. Measured over 21 original posts, its engagement rate beats 37% of 20,444 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 9.4K times each, and 0.683% of those impressions turn into an interaction. That is about 1.92% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.2 posts a day over the last 30 days, though only 10% of days saw any activity at all. Most posts go out around 11:00 UTC, and Tuesday is the busiest day of the week. Of the 21 posts sampled, 90% carry an image or video and 48% link out. The account's strongest tracked post pulled 2.8K interactions, about 44x its own typical post. Recurring topics include #月蝕綺譚, #cnp, #ninjadao.
Measured over 21 original posts from a 30-day window, last computed on October 21, 2026. Recurring tags: #月蝕綺譚, #cnp, #ninjadao.
Compared with accounts its own size
🍺 イケハヤ@放置ゲー「月蝕綺譚」開発's engagement rate beats 37% of the tracked X accounts closest to it in follower count (20,444 accounts, accounts of similar size (decile 10 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 38% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.013%, 🍺 イケハヤ@放置ゲー「月蝕綺譚」開発 sits above the 10th percentile of the 205,676 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.024%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.024% |
| 50th percentile | 0.143% |
| 75th percentile | 0.679% |
| 90th percentile | 2.56% |
| 99th percentile | 82.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 11:00 UTC, and Tuesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 90% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 48% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | no effect | -2% to -1% | 42K |
- 90% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 48% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 236 characters, which falls in the 180 - 280 characters band. Across the catalog, posts of 180 to 280 characters match the same accounts' other posts almost exactly.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Sep 5, 202644x their median
【出版業の倒産急増 利益が悪化傾向】 https://t.co/t8cWlYiTm8
- Sep 5, 202630x their median
The next trillion dollar AI business will be an AI game studio The video game industry is bigger than you can imagine. Larger than movies and music COMBINED For YEARS now video games have absolutely SUCKED The economics of video games became broken. They became too expensive to make Developers demand hundreds of thousands of dollars a year, then refuse to use AI It's completely killed the entire industry People don't remember this, but there was only 1 year between Grand Theft Auto 3 and Grand Theft Auto Vice City. 362 days to be exact. It's been THIRTEEN YEARS since the last Grand Theft Auto From 1 year to 13 years. A completely broken industry AI fixes this. AI allows one developer to have the power of a team of literally 1,000 developers While the video game industry absolutely REFUSES to embrace innovation, that gives you the opportunity to strike If you can make a game of any sort of quality right now with GPT 6 Astra, you can take a bite of a $213 BILLION dollar a year industry that would rather their company go bankrupt than use AI Video games being all over your timeline the last 24 hours is a MAJOR signal An entire industry is broken and begging to by disrupted by innovation I'm legitimately starting my own game dev studio, and you 100% should consider it too
- Aug 27, 202620x their median
「ほこ流LINEスタンプの作り方」を公開しました!!🎉 https://t.co/Rtdt69gmKe
- Oct 20, 202614x their median
note記事書きました AI時代、「作れるだけ」のクリエイターは何を売るのか https://t.co/Xw0mkA63kO
- Aug 8, 202613x their median
高額AIスクールに搾取される人が多すぎるので、無料でAI活用を学べるアプリを作りました。 業者に80万円払う前に、まず無料アプリ「明鏡」を試してください。 Claude Codeから教養まで、講義動画1,200本以上。 通勤中も耳で学べて、続きからいつでも再開できます。 https://t.co/ZOLl1c3CFV https://t.co/I39R2ETO4y
- Oct 19, 202613x their median
昨日 WordPress でエラーが起きたと複数の方からご相談があり、調べたところ UpdraftPlus からの侵入・改ざんでした。 [高度なツール]-[UpdraftCentral]を開いて「既存のキーを管理」と表示されていたら、侵入された可能性があります。 キーを削除し、至急対応をおすすめします https://t.co/TZvQH5wtgO
- Sep 19, 202613x their median
Jevを聞いたときに最初に思いついたゲームのPoC。 音声で魔法を詠唱できて、jevが妥当性、属性、形態、威力などをリアルタイムに判定。結果に応じて出る魔法とそのパラメーターが決まる。 中二ワードを重ねて魔力を上げよう!君だけの魔法と詠唱方法を開発して一級魔術師を目指せ! https://t.co/eLN35PYk6X
- Sep 4, 202612x their median
ChatGPT Astra でも、Blender直で美少女VRMは流石にまだ無理すぎたか・・・w https://t.co/qbwqT0Omyk
- Sep 6, 20268.9x their median
GPT-6 Astraで動画編集ソフトYachiCut😆作りました! 昨日のCapCut Worldでいろんな人と話してて感じたインスピレーション、こんなんあったらいいなを実装中 ・すべての操作がCLI・MCP経由できる(Codex内のブラウザで動く) ・バックエンドはComfyUI。だからComfyでできることは大体できる ・編集の時に欲しくなった動画や音声をその場で生成できる ・映像や音声の劣化をハッシュ値で比較。デフォルトで劣化しないように特にH3では映像の生成と音声の生成を別管理 ・ストーリーボードと編集のタイムラインを同期。ストーリーボードの何%が完成しているのか、どこが足りないのかを可視化 ・ストーリーボードに応じて素材を整列、管理。 ・採用ショット、不採用ショットのログを管理。この判断セットをスキルへフィードバック ・タイムラインはプロジェクトファイルとして、もしくは個別のファイルとしてエクスポート可能→ResolveでもPremireでもCapCutでもどこにでも引継ぎ可能 配布の予定はありません!だって・・・もうみんな作れるでしょw でも一つだけ言いたいのはエディタ駆動生成絶対来るよってこと
- Oct 19, 20268.4x their median
SES・IT人材の上場企業の決算を読んでいて、業界の流れが変わってきたと思う。 まず、案件が決まりにくくなっている。 フリーランス案件の掲載数は1年で約11%減(フリーランススタート)。 一方で、案件を探す人は前年の1.36倍(レバテック)。 決算でも「成約数が減少」「稼働率が低下」「待機人員が増加」という言葉が並んでいます。 AIで手を動かす仕事が減った影響もあると思う。 それでも採用費は上がっている。 SHIFTは半期で約2倍、TWOSTONE&Sonsは約2.5倍。 その結果、私が見た7社のうち5社で営業利益率が下がりました。 逆に、従業員を増やさずに高付加価値化を進めたセラクは、利益率が上がっています。 大手でも利益が残っているのは、稼働率が97%を超え、離職率が6%前後の会社。 人を増やす時代から、1人あたりの価値と定着で勝負する時代に入った気がする。
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 64 interactions against 489K followers, an engagement rate of 0.013%. Measured over 21 original posts, its engagement rate beats 37% of 20,444 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 9.4K times each, and 0.683% of those impressions turn into an interaction. That is about 1.92% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.2 posts a day over the last 30 days, though only 10% of days saw any activity at all. Most posts go out around 11:00 UTC, and Tuesday is the busiest day of the week. Of the 21 posts sampled, 90% carry an image or video and 48% link out. The account's strongest tracked post pulled 2.8K interactions, about 44x its own typical post. Recurring topics include #月蝕綺譚, #cnp, #ninjadao.
- What is 🍺 イケハヤ@放置ゲー「月蝕綺譚」開発's engagement rate on X?
- 🍺 イケハヤ@放置ゲー「月蝕綺譚」開発 (@IHayato) has an engagement rate of 0.013%, based on the median interactions across 21 original posts from the last 30 days against 488,907 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.013%, 🍺 イケハヤ@放置ゲー「月蝕綺譚」開発 sits above the 10th percentile of the 205,676 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @IHayato have real engagement?
- Its engagement rate beats 37% of the tracked X accounts closest to it in follower count (20,444 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @IHayato post?
- Most posts go out around 11:00 UTC, and Tuesday is its busiest day, at roughly 2.2 posts per day across the measured window.