GamesRadar+ engagement report
@GamesRadar - 1.2M followers on X
Measured over 240 original posts from a 30-day window, last computed on September 1, 2026.
Engagement
A typical post picks up 7 interactions against 1.2M followers, an engagement rate of 0.001%. Measured over 240 original posts, its engagement rate beats 8% of 3,774 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 5.6K times each, and 0.126% of those impressions turn into an interaction. That is about 0.454% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 8 posts a day over the last 30 days, though only 40% of days saw any activity at all. Most posts go out around 18:00 UTC, and Friday is the busiest day of the week. Of the 240 posts sampled, 16% carry an image or video and 88% link out. The account's strongest tracked post pulled 1.2K interactions, about 166x its own typical post. Recurring topics include #futuregamesshow, #gaming, #grreplay.
Measured over 240 original posts from a 30-day window, last computed on September 1, 2026. Recurring tags: #futuregamesshow, #gaming, #grreplay.
Compared with accounts its own size
GamesRadar+'s engagement rate beats 8% of the tracked X accounts closest to it in follower count (3,774 accounts, accounts of similar size (decile 9 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 10% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.001%, GamesRadar+ sits below the 10th percentile of the 36,654 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.012%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.08% |
| 75th percentile | 0.433% |
| 90th percentile | 2.10% |
| 99th percentile | 160.5% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 18:00 UTC, and Friday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 51K |
| 01:00 UTC | -2% | 52K |
| 02:00 UTC | -3% | 50K |
| 03:00 UTC | -4% | 53K |
| 04:00 UTC | -6% | 43K |
| 05:00 UTC | -4% | 42K |
| 06:00 UTC | -4% | 48K |
| 07:00 UTC | -5% | 52K |
| 08:00 UTC | -4% | 61K |
| 09:00 UTC | -3% | 70K |
| 10:00 UTC | -2% | 72K |
| 11:00 UTC | -3% | 78K |
| 12:00 UTC | -2% | 86K |
| 13:00 UTC | -2% | 94K |
| 14:00 UTC | -4% | 97K |
| 15:00 UTC | -2% | 101K |
| 16:00 UTC | -3% | 98K |
| 17:00 UTC | -2% | 91K |
| 18:00 UTC | -1% | 85K |
| 19:00 UTC | -1% | 80K |
| 20:00 UTC | -1% | 74K |
| 21:00 UTC | -1% | 66K |
| 22:00 UTC | -1% | 57K |
| 23:00 UTC | -2% | 52K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +4% | 231K |
| Monday | 0% | 288K |
| Tuesday | -2% | 278K |
| Wednesday | -1% | 251K |
| Thursday | -1% | 245K |
| Friday | -3% | 253K |
| Saturday | +3% | 227K |
Best tweets
- Aug 21, 2026166x their median
Our tier list of the best FPS games https://t.co/NrkGygrwct https://t.co/2mwV3SXNPf
- Aug 29, 2026107x their median
Persona 4 Revival replaced the RPG's English voice cast after Atlus struggled to get everyone back https://t.co/d08GBMaRDf
- Aug 29, 202641x their median
The Witcher 4 dev says Geralt will "always have an important role" even when he's not a protagonist https://t.co/ud8RrYS4pu
- Aug 31, 202629x their median
Alien: Isolation 2 dev doesn't want you "on the verge of having a heart attack" playing the sequel https://t.co/NZVHl9zeQA
- Jun 1, 202625x their median
Did something incredible, hilarious, chaotic, or downright unbelievable happen in your game this week? That's what GamesRadar Replay is all about. Every day, we share the best clips you send us from clutch plays and epic fails to bugs, speedruns, and everything in between. Want to see your clip featured? Submit it here: https://t.co/TNmK0qQl3k and you could win $250 / £250 worth of Amazon vouchers.
- Aug 24, 202617x their median
Hidetaka Miyazaki says The Duskblood's Zork is the perfect example of his design philosophy https://t.co/8JkxCelqRW
- Aug 31, 202617x their median
After ditching discs, PlayStation continues replicating Xbox's very bad 2013 by going all in on TV https://t.co/6MWfSwCC6I
- Aug 23, 202615x their median
GTA 6 leaks are a "nothing burger" because 90% aren't searching for the clips online, ex-dev says https://t.co/oR8M8Uz9Kk
- Aug 21, 202613x their median
Free from Xbox, Double Fine returns to Kickstarter to ask fans what its next "small" game should be https://t.co/TFqmI0Ps1E
- Aug 27, 202612x their median
❗️GTA 6 news round up❗️ - The map is 3 times bigger than Red Dead Redemption 2's - The wanted system goes up to 6 stars and lets police track your face, your clothes, and your car - GTA 6 is about 80 hours long, according to one Rockstar dev's playthrough - GTA 6 won't let you break up Lucia and Jason, no matter how poorly you treat them - Players won't be as "overpowered" as previous games - GTA 6 won't let you magically hotwire every car https://t.co/RfcjUf4Jez
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 7 interactions against 1.2M followers, an engagement rate of 0.001%. Measured over 240 original posts, its engagement rate beats 8% of 3,774 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 5.6K times each, and 0.126% of those impressions turn into an interaction. That is about 0.454% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 8 posts a day over the last 30 days, though only 40% of days saw any activity at all. Most posts go out around 18:00 UTC, and Friday is the busiest day of the week. Of the 240 posts sampled, 16% carry an image or video and 88% link out. The account's strongest tracked post pulled 1.2K interactions, about 166x its own typical post. Recurring topics include #futuregamesshow, #gaming, #grreplay.
- What is GamesRadar+'s engagement rate on X?
- GamesRadar+ (@GamesRadar) has an engagement rate of 0.001%, based on the median interactions across 240 original posts from the last 30 days against 1,226,678 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.001%, GamesRadar+ sits below the 10th percentile of the 36,654 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @GamesRadar have real engagement?
- Its engagement rate beats 8% of the tracked X accounts closest to it in follower count (3,774 accounts), which puts it in the bottom 10% for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @GamesRadar post?
- Most posts go out around 18:00 UTC, and Friday is its busiest day, at roughly 8 posts per day across the measured window.