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GamesIndustry engagement report

@GIBiz - 169K followers on X

Measured over 40 original posts from a 30-day window, last computed on September 20, 2026.

Engagement

Bottom quarter for its size
Per follower
0.006%
of 169K followers
Per impression
0.238%
4.0K views on a typical post
Reach
2.36%
of its followers see a post
Typical post
10
interactions (median)
Saved
0.075%
3 bookmarks on a typical post
Posting rate
1.33/day
active 20% of days
Peak time
13:00 UTC
Thursday

A typical post picks up 10 interactions against 169K followers, an engagement rate of 0.006%. Measured over 40 original posts, its engagement rate beats 16% of 15,519 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 4.0K times each, and 0.238% of those impressions turn into an interaction. That is about 2.36% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, though only 20% of days saw any activity at all. Most posts go out around 13:00 UTC, and Thursday is the busiest day of the week. Of the 40 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 244 interactions, about 24x its own typical post.

Measured over 40 original posts from a 30-day window, last computed on September 20, 2026.

Compared with accounts its own size

GamesIndustry's engagement rate beats 16% of the tracked X accounts closest to it in follower count (15,519 accounts, accounts of similar size (decile 8 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.

On engagement per impression rather than per follower it beats 14% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.

Where this sits in the catalog

At 0.006%, GamesIndustry sits above the 10th percentile of the 157,515 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.022%.

p100.003%
p250.022%
p50 (median)0.128%
p750.604%
p902.32%
p9983.3%
Engagement rate as a share of followers, across the 157,515 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 26,033 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.003%
25th percentile0.022%
50th percentile0.128%
75th percentile0.604%
90th percentile2.32%
99th percentile83.3%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 13:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 13:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 111%Busiest hour: 13:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%89K
01:00 UTC-2%90K
02:00 UTC-3%88K
03:00 UTC-4%94K
04:00 UTC-5%76K
05:00 UTC-4%75K
06:00 UTC-5%86K
07:00 UTC-5%93K
08:00 UTC-4%108K
09:00 UTC-4%124K
10:00 UTC-3%129K
11:00 UTC-3%141K
12:00 UTC-3%154K
13:00 UTC-3%167K
14:00 UTC-4%173K
15:00 UTC-2%176K
16:00 UTC-3%171K
17:00 UTC-3%159K
18:00 UTC-2%149K
19:00 UTC-2%141K
20:00 UTC-1%131K
21:00 UTC0%116K
22:00 UTC-2%100K
23:00 UTC-1%90K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Thursday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 111%Busiest day: Thursday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+5%393K
Monday+1%483K
Tuesday-2%520K
Wednesday-3%472K
Thursday-2%430K
Friday-3%447K
Saturday+2%393K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Formats this account uses

Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.

This account's posting mix compared with catalog-wide effects
FormatThis accountCatalog effect95% intervalAccounts behind it
Image or video100% of posts+111%+108% to +115%34K
Outbound link100% of posts-41%-42% to -40%32K
Typical length-no effect-2% to -1%42K
  • 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
  • 100% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
  • Its average post runs 189 characters, which falls in the 180 - 280 characters band. Across the catalog, posts of 180 to 280 characters match the same accounts' other posts almost exactly.

These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.

Best tweets

  • Sep 17, 202624x their median

    Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant. https://t.co/MLGBKcAX1c https://t.co/hX8MgB5hjE

    22915009.6K viewsView on X
  • Apr 24, 202411x their median

    It's now even easier to sign up to the GI Daily. Just enter your email address into this box on the homepage, or at the bottom of any article, and get a daily breakdown of the biggest news straight to your inbox You can also sign up here: https://t.co/WDgNbI3QT1 https://t.co/ytQVEJH2Oa

    592721160K viewsView on X
  • Sep 14, 20268.6x their median

    More than 40% of people cancelling Xbox Game Pass, PlayStation Plus and Nintendo Switch Online subscriptions blame rising costs https://t.co/KsXDibuXbZ https://t.co/zPqa5PfftV

    6212666.5K viewsView on X
  • Sep 19, 20266.4x their median

    New website Steam Hype aims to provide human-led game curation. "A perpetual avalanche of games is released on Steam daily, and our purpose is to spotlight the ones we think are most interesting or deserving of your time" https://t.co/qJbwUXrdz0 https://t.co/C3R4oIKaai

    5110125.7K viewsView on X
  • Sep 18, 20266.1x their median

    Control Resonant critical consensus: The sequel to 2019's Control has impressed critics with its shift to an open world and melee combat, though some felt it lacked the contained charm of its predecessor https://t.co/yhtv0BUsaq https://t.co/8xYEMGhrpy

    546019.6K viewsView on X
  • Sep 16, 20264.9x their median

    Why the publisher of Nintendo Life is launching a new PC gaming site. "In our opinion, the PC gaming scene has never had it better; the sheer amount of interesting games has never been higher, and the barrier to entry has never been lower" https://t.co/qJbwUXrdz0 https://t.co/57UbPtqEMM

    398025.5K viewsView on X
  • Sep 14, 20263.5x their median

    PlayStation reportedly discontinued its involvement with Kojima Productions' Physint due to "concerns over budget, potential profitability, and exclusivity" https://t.co/7dVIhJna9X https://t.co/3afC80aYrb

    293305.8K viewsView on X
  • Sep 18, 20263.4x their median

    Dredge creator Black Salt Games has launched a new studio, Team Trifold, alongside a new white-label publisher called Saltworks Entertainment which will provide services to both studios along with fellow New Zealand indie Disc 2 Games https://t.co/GPyjkiBvTb https://t.co/Rz9wUSCGXo

    266025.1K viewsView on X
  • Sep 16, 20262.9x their median

    Shinji Mikami to be inducted into the AIAS Hall of Fame later this week https://t.co/xryPdVHT5R https://t.co/9a7XZO547j

    263004.6K viewsView on X
  • Sep 16, 20262.7x their median

    "I really want Criterion to be considered the best studio in the UK" – why the home of Burnout has a future with Battlefield https://t.co/86KbJ1rTaH https://t.co/cevipiarob

    1335621K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

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Reading these numbers

A typical post picks up 10 interactions against 169K followers, an engagement rate of 0.006%. Measured over 40 original posts, its engagement rate beats 16% of 15,519 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 4.0K times each, and 0.238% of those impressions turn into an interaction. That is about 2.36% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.3 post a day over the last 30 days, though only 20% of days saw any activity at all. Most posts go out around 13:00 UTC, and Thursday is the busiest day of the week. Of the 40 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 244 interactions, about 24x its own typical post.

What is GamesIndustry's engagement rate on X?
GamesIndustry (@GIBiz) has an engagement rate of 0.006%, based on the median interactions across 40 original posts from the last 30 days against 169,131 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.006%, GamesIndustry sits above the 10th percentile of the 157,515 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @GIBiz have real engagement?
Its engagement rate beats 16% of the tracked X accounts closest to it in follower count (15,519 accounts), which puts it in the bottom quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
When does @GIBiz post?
Most posts go out around 13:00 UTC, and Thursday is its busiest day, at roughly 1.33 posts per day across the measured window.

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