Forge engagement report
@Forge - 92K followers on X
Measured over 9 original posts from a 30-day window, last computed on September 17, 2026.
Engagement
A typical post picks up 3 interactions against 92K followers, an engagement rate of 0.003%. Measured over 9 original posts, its engagement rate beats 9% of 20,444 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 2.2K times each, and 0.136% of those impressions turn into an interaction. That is about 2.40% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.43 posts a day over the last 30 days, though only 13% of days saw any activity at all. Most posts go out around 19:00 UTC, and Tuesday is the busiest day of the week. Of the 9 posts sampled, 100% carry an image or video, 44% are part of a thread and 67% link out. The account's strongest tracked post pulled 16 interactions, about 5.3x its own typical post. Recurring topics include #indiegame, #gamedev, #gaming.
Measured over 9 original posts from a 30-day window, last computed on September 17, 2026. Recurring tags: #indiegame, #gamedev, #gaming.
Compared with accounts its own size
Forge's engagement rate beats 9% of the tracked X accounts closest to it in follower count (20,444 accounts, accounts of similar size (decile 7 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 7% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.003%, Forge sits below the 10th percentile of the 205,261 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.024%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.024% |
| 50th percentile | 0.143% |
| 75th percentile | 0.678% |
| 90th percentile | 2.55% |
| 99th percentile | 82.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 19:00 UTC, and Tuesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 100% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 67% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | no effect | -2% to -1% | 42K |
- 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 67% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 263 characters, which falls in the 180 - 280 characters band. Across the catalog, posts of 180 to 280 characters match the same accounts' other posts almost exactly.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Apr 28, 20265.3x their median
Tired of playing the same old thing? ๐ฎ Your gaming hours are finally paying off. At https://t.co/idCFArKW3I, weโre not looking for QA expertsโweโre looking for real players who want to: โ Test brand-new titles. โ Connect directly with the developers. โ Get paid for your honest feedback. No CV needed, just your passion for gaming. Your feedback builds tomorrowโs hits. ๐ ๐ Sign up for free at https://t.co/idCFArKW3I ! #Playtester #GamingCommunity #IndieDev #Gaming #PlayToEarn
- Jul 21, 20263.3x their median
New on https://t.co/idCFArKW3I: I Like Trains An incremental management game about building the ultimate railway empire. - Expand from a single rail line into a massive transportation network - Move passengers efficiently to generate more income - Unlock upgrades, buildings, and countless new trains along the way
- Jul 21, 20263.0x their median
New on https://t.co/idCFArKW3I: Mike the Hooper A 2D puzzle platformer where every basketball shot solves a challenge. - Sink tricky hoops to activate mechanisms and open new paths - Combine platforming with creative basketball puzzles - Help Mike find his way home through increasingly clever levels
- Aug 19, 20262.3x their median
Flock Off! is a chaotic first-person action-adventure for 1โ4 players, where you and your friends must survive a bizarre woolly uprising in the remote Scottish Highlands. ๐ Zombified sheep ๐ซ Weird and improvised weapons ๐ฅ 1โ4 player co-op ๐ Chaos, comedy & survival https://t.co/nf747vPT3z
- Jul 22, 20262.3x their median
New on https://t.co/idCFArKW3I: NOIR BLOOM A stylish 2D action game blending Gun-Fu combat with brutal melee. - Chain together gunplay and close-quarters attacks with fluid precision - Disarm enemies and turn their weapons against them - Fight through a neo-noir world with cinematic, fast-paced action
- Aug 7, 20262.0x their median
The new playtest for Tsarevna is now available on https://t.co/49tCYlQLSb Do you enjoy helping devs out with your feedback? Jump into https://t.co/49tCYlQLSb now and be one of the first to try the new build. #balletย #indiegame https://t.co/5IaQbqmJEH
- Aug 5, 20262.0x their median
NEW INDIE GAME on https://t.co/idCFArKW3I: Inn Over Your Head An incremental management game with a tavern hiding a sinister secret. - Expand your inn while attracting unsuspecting adventurers - Explore the dungeon beneath your business in search of riches - Harvest souls to fuel your growing empire and unlock powerful upgrades #IncrementalGame #ManagementGame #DungeonCrawler #DarkFantasy #StrategyGame
- Aug 4, 20262.0x their median
๐ The Sheepocalypse has hit the Scottish Highlands... and we need people brave enough to survive it. FLOCK OFF is a first-person action-adventure for 1-4 players where you'll improvise with oddball weapons to fend off a zombified sheep uprising. This week we're building the tester squad for this game: you play, record your session, and drop your real feedback. That simple. Are you joining the Sheepocalypse? Who's on your squad of 4? Tell us in the comments ๐ #Playtester #PlaytesterGG #FlockOff #Sheepocalypse #CoopGames #IndieGames #GameDev #GameTesting #GamingCommunity #NewGames #GamesOfTheWeek #GameFeedback #BetaTesting #IndieDev #GamingNews #GameQA #ActionAdventure
- Jul 28, 20262.0x their median
New on https://t.co/idCFArKW3I: Loop Tower A desktop idle RPG where adventurers climb an endless tower beside your workflow. - Let heroes progress automatically while you work or browse - Upgrade your party through roguelike progression systems - Watch your tiny adventure unfold directly on your desktop
- Jul 27, 20262.0x their median
New on https://t.co/idCFArKW3I: Guildrun A PvE autobattler roguelike where powerful synergies are the key to victory. - Build a team of heroes and push them beyond their traditional class roles - Discover countless combinations through relics, upgrades, and abilities - Seal dangerous rifts while growing stronger with every run
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 3 interactions against 92K followers, an engagement rate of 0.003%. Measured over 9 original posts, its engagement rate beats 9% of 20,444 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 2.2K times each, and 0.136% of those impressions turn into an interaction. That is about 2.40% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.43 posts a day over the last 30 days, though only 13% of days saw any activity at all. Most posts go out around 19:00 UTC, and Tuesday is the busiest day of the week. Of the 9 posts sampled, 100% carry an image or video, 44% are part of a thread and 67% link out. The account's strongest tracked post pulled 16 interactions, about 5.3x its own typical post. Recurring topics include #indiegame, #gamedev, #gaming.
- What is Forge's engagement rate on X?
- Forge (@Forge) has an engagement rate of 0.003%, based on the median interactions across 9 original posts from the last 30 days against 91,867 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.003%, Forge sits below the 10th percentile of the 205,261 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @Forge have real engagement?
- Its engagement rate beats 9% of the tracked X accounts closest to it in follower count (20,444 accounts), which puts it in the bottom 10% for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @Forge post?
- Most posts go out around 19:00 UTC, and Tuesday is its busiest day, at roughly 0.43 posts per day across the measured window.