Cohh Carnage engagement report
@CohhCarnage - 222K followers on X
Measured over 18 original posts from a 30-day window, last computed on October 2, 2026.
Engagement
A typical post picks up 494 interactions against 222K followers, an engagement rate of 0.223%. Measured over 18 original posts, its engagement rate beats 73% of 21,874 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 34K times each, and 1.45% of those impressions turn into an interaction. That is about 15.4% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.9 posts a day over the last 30 days, with activity on roughly 73% of days. Most posts go out around 11:00 UTC, and Friday is the busiest day of the week. Of the 18 posts sampled, 33% carry an image or video, 11% are part of a thread and 22% link out. The account's strongest tracked post pulled 6.4K interactions, about 13x its own typical post. Recurring topics include #ad, #pcgamingshow.
Measured over 18 original posts from a 30-day window, last computed on October 2, 2026. Recurring tags: #ad, #pcgamingshow.
Compared with accounts its own size
Cohh Carnage's engagement rate beats 73% of the tracked X accounts closest to it in follower count (21,874 accounts, accounts of similar size (decile 9 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 53% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.223%, Cohh Carnage sits above the 50th percentile of the 219,253 accounts in this comparison. That places it in the above the median band, which runs 0.149% to 0.706%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.149% |
| 75th percentile | 0.706% |
| 90th percentile | 2.63% |
| 99th percentile | 82.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 11:00 UTC, and Friday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 33% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 22% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | no effect | -2% to -1% | 42K |
- 33% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 22% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 243 characters, which falls in the 180 - 280 characters band. Across the catalog, posts of 180 to 280 characters match the same accounts' other posts almost exactly.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Sep 1, 202613x their median
Hey everyone, we've been quiet for some time now but we have some important news about the 1.0 launch of No Rest for the Wicked! Check out this video from Thomas to know more - https://t.co/fMLMq8dxLC Thanks for your love and patience❤️ https://t.co/WC2QBmGJ2A
- Jul 25, 20265.2x their median
The @EmbervilleGame Crew. 🥹 https://t.co/6MaxBw08P8
- Aug 27, 20264.6x their median
Good news / Bad news Bad news: won't make it on tonight! Some stuff popped up I gotta handle this evening. More Star Wars Zero Company tomorrow! Good news: FENFEN DOESN'T HAVE CANCER! He can keep his leg! Little dude had a mass removed recently from his knee and the docs were convinced it was cancerous but the little guy said NO and has a rare type of non-cancerous cyst instead! Ahhhhhh! Hurray little Fenfen! They anticipate a full recovery. 🥳
- Sep 4, 20263.4x their median
SCAVLAND IS OUT NOW! ☢️ Six years in the making. Countless hours of hard work. To our relentless team, to @UnsubscribeCast for believing in us, and to everyone who supported this vision: thank you. Grab your gear and step into Rhos today. https://t.co/dH8MVW7Uga
- Sep 8, 20263.3x their median
Sooo... VALHEIM 1.0 TOMORROW. (Been waiting like 5 years to say that!)
- Sep 3, 20262.9x their median
Day 1 of @DawnwalkerGame: Very impressed. Voice acting, story and presentation is KILLER. Awesome work on Coen casting! Combat is toight and enjoying learning the system. The Time system is interesting and I've decided to jump into it with both feet. Already had some cool events pop up due to being forced to miss quests. Ok, we'll see where this goes! Ill hang up my normal completionist playtime and trust in the devs over at RW. 😁 Very pumped for more tomorrow! See you then to continue the run.
- Sep 10, 20262.7x their median
THE @EmbervilleGame PROLOGUE DEMO IS BEING STREAMED TOMORROW! 8am ET on my channel! 9am ET on @Dansgaming channel! 10am ET by THE WOOORRLLD (of press and creators who contacted Evolve for an early key!) I am insanely excited about this. It'll be my first time reading all the lore and listening to all the VO in the demo. Hope to see you there for it! THANK YOU! 🥳
- Oct 1, 20262.2x their median
Man, one thing I've really noticed about Valheim is that it's a completely different game if you're playing to advance. I've now done two type of main runs with the game. Long, chill, aimless runs, where it was just exploring and relaxing and sailing and now, one big 1.0 run, where my goal has been to beat the game. Two completely different experiences. One miles more frustrating than the other. Just a change in headspace and approach has lead to a fundamentally different type of game for me. Little things that didnt bother me at all my first runs have become focal points of frustration. Victories become much sweeter and progress more important. Its been wild. But oh man, I will say, Valheim SHINES as the chill game. The experience. I've been trying to "beat it" due to the release schedule and, also due to failures of my own design, it's been a rage filled experience. Still having a great time but man... sometimes WHEN you play a game is just as important as selecting which game to play! 🤣
- Sep 11, 20262.2x their median
WHAT A MORNING! Still unbelievable to me. Thank you for coming out to the early preview of @EmbervilleGame. The response has been incredible. Thank you from all of us at Cygnus Cross. 🥹
- Aug 29, 20261.6x their median
Dude @MortalShellGame II just got a HUGE patch. And it addresses a massvie amount of issues I personally had with the game. Boss balancing, world balancing and changes, Tarstone and Glimpse rework, runback... GAH! We'll be returning in the near future to check out the changes! GG to the devs! 🥳
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 494 interactions against 222K followers, an engagement rate of 0.223%. Measured over 18 original posts, its engagement rate beats 73% of 21,874 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 34K times each, and 1.45% of those impressions turn into an interaction. That is about 15.4% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.9 posts a day over the last 30 days, with activity on roughly 73% of days. Most posts go out around 11:00 UTC, and Friday is the busiest day of the week. Of the 18 posts sampled, 33% carry an image or video, 11% are part of a thread and 22% link out. The account's strongest tracked post pulled 6.4K interactions, about 13x its own typical post. Recurring topics include #ad, #pcgamingshow.
- What is Cohh Carnage's engagement rate on X?
- Cohh Carnage (@CohhCarnage) has an engagement rate of 0.223%, based on the median interactions across 18 original posts from the last 30 days against 221,872 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.223%, Cohh Carnage sits above the 50th percentile of the 219,253 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @CohhCarnage have real engagement?
- Its engagement rate beats 73% of the tracked X accounts closest to it in follower count (21,874 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @CohhCarnage post?
- Most posts go out around 11:00 UTC, and Friday is its busiest day, at roughly 1.87 posts per day across the measured window.