Aypierre engagement report
@AypierreMc - 382K followers on X
Measured over 5 original posts from a 30-day window, last computed on October 1, 2026.
Engagement
Early reading. We have captured 5 original posts for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.
A typical post picks up 290 interactions against 382K followers, an engagement rate of 0.076%. Posts are seen about 47K times each, and 0.619% of those impressions turn into an interaction. That is about 12.3% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.23 posts a day over the last 30 days, though only 17% of days saw any activity at all. Most posts go out around 16:00 UTC, and Saturday is the busiest day of the week. Of the 5 posts sampled, 60% carry an image or video, 20% are part of a thread and 20% link out. The account's strongest tracked post pulled 10K interactions, about 36x its own typical post. Only 5 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
Measured over 5 original posts from a 30-day window, last computed on October 1, 2026.
Where this sits in the catalog
At 0.076%, Aypierre sits above the 25th percentile of the 212,741 accounts in this comparison. That places it in the below the median band, which runs 0.025% to 0.146%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.146% |
| 75th percentile | 0.697% |
| 90th percentile | 2.61% |
| 99th percentile | 82.8% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 16:00 UTC, and Saturday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 60% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 20% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | +15% | +14% to +16% | 32K |
- 60% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 20% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 543 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Aug 14, 202636x their median
🔴🇫🇷FLASH - L’interdiction des #réseaux sociaux aux moins de 15 ans, qui devait entrer en vigueur le 1er septembre, est censurée par le Conseil constitutionnel. L’institution juge qu’elle porte une atteinte disproportionnée à la liberté d’expression et au respect de la vie privée. Elle souligne notamment que le dispositif aurait contraint tous les utilisateurs, y compris majeurs, à prouver leur âge, sans garanties légales suffisantes sur les modalités de cette vérification. Coup d’arrêt pour une mesure phare portée par Emmanuel #Macron et Gabriel #Attal, après une saisine de députés #LFI. Plusieurs pays, dont la Chine, l’Indonésie et la Malaisie, ont déjà adopté des restrictions similaires.
- Jun 1, 202641x their median
La twitchcon 2026 est clairement celle que j'ai le plus aimé, dire qu'à la base je devais pas y aller ça c'est decidé il y a 4 semaines lol. https://t.co/67ET5fzpp6
- Jun 1, 202625x their median
After more than a decade of development, Wube Software has announced that Factorio’s upcoming 2.1 update will be the game’s last major gameplay update. In a blog post, the studio explained that Factorio has “reached a good place to conclude active gameplay development” and that “the game feels complete.” After years of updates, improvements, and the recent Space Age expansion, the developers believe they have achieved what they set out to create. Factorio first entered early access in 2016 and became one of the most acclaimed factory-building and automation games ever made. Wube said it will continue supporting the game with bug fixes and maintenance updates. The studio is now preparing to focus on future projects.
- Jun 3, 202222x their median
Qu'on soit en accord ou désaccord avec la politique, je pense que le plus important c'est de retenir que c'est une rencontre entre l'esport / les streamer et le président / l'institution, et ça apporte de la visu et du sérieux à tout ce domaine. Et c'est une trés bonne chose.
- Aug 31, 202615x their median
https://t.co/66NGEstoZ4
- Apr 18, 20264.9x their median
2,8M joueurs en 24h. #1 Twitch. Et des milliers qui crient à l'arnaque sans même y avoir joué. L'histoire de Hytale en 10 points 🧵 1️⃣ 2014 : Hypixel est le plus grand serveur Minecraft (200K joueurs simultanés). Mojang change ses règles. Du jour au lendemain, Hypixel perd 80% de ses revenus. 2️⃣ 2015 : Simon Colin-Laflamme a 3 choix : fermer, survivre... ou construire son propre terrain. Il crée Hypixel Studio pour développer Hytale. 3️⃣ 2018 : Trailer Hytale → 63M vues (l'un des trailers de jeu les plus vus de l'histoire). Pour des milliers de joueurs, Hytale devient plus qu'un jeu à venir. Ça devient une promesse. 4️⃣ 2020 : Riot Games rachète Hypixel Studio. Vision : cross-platform (PC/console/mobile). Problème : le moteur original ne supporte pas. Solution : tout réécrire en C++. 5️⃣ 2022-2025 : 4 ans de réécriture. Résultat : 100M$ dépensés, le jeu est MOINS avancé qu'avant. Ingérable. 6️⃣ Juin 2025 : Riot annule Hytale après 10 ans de développement. "Après plus de 10 ans de développement, nous avons pris la difficile décision d'arrêter Hytale." 7️⃣ Novembre 2025 : Simon (40 ans, famille, enfants) avait vendu Hytale. Il pouvait ne plus jamais y repenser. Il est revenu. Il a racheté le projet à Riot. 10 ans de financement garanti sur fonds propres. Zéro investisseur externe. 20$ le jeu. 8️⃣ 8 semaines pour préparer l'early access. Fusion de centaines de branches de code, milliers de bugs résolus. 9️⃣ Janvier 2026 : Lancement. 2,8M joueurs, #1 Twitch. Et des milliers qui disent "arnaque" sans y avoir joué. Pourquoi ? Parce que Hytale arrive comme un miroir. Mods server-side, outils natifs, scripting visuel... tout ce que Minecraft aurait pu faire depuis longtemps. La question inconfortable : "Est-ce que le jeu que je défends depuis 15 ans aurait pu faire ça ?" Les miroirs font peur. 🔟 Octobre 2025 (2 mois avant Hytale) : Mojang annonce que Minecraft Java ne sera plus obfusqué. 16 ans qu'ils maintiennent cette pratique. Le timing ? Suspect. La compétition force l'innovation. Hytale va peut-être mourir. Ou devenir une référence. Mais la partie intéressante est déjà jouée : Mojang a agi après 16 ans. Pas par générosité, mais par compétition. Les gens qui espèrent qu'Hytale meurt contribuent à sauver Minecraft. 🎥 Histoire complète sur ma chaîne : https://t.co/tN092lwxfr
- Aug 13, 20263.3x their median
Voilà les photos traitées d'hier ! https://t.co/xNwZPApgWD
- Jun 8, 20223.9x their median
. @Unsterbliicher https://t.co/kzwq2H5WIs
- Aug 12, 20263.2x their median
https://t.co/KPXoHD7BkM
- Jun 13, 20263.5x their median
https://t.co/EP4CyDkLqV
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
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Reading these numbers
A typical post picks up 290 interactions against 382K followers, an engagement rate of 0.076%. Posts are seen about 47K times each, and 0.619% of those impressions turn into an interaction. That is about 12.3% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.23 posts a day over the last 30 days, though only 17% of days saw any activity at all. Most posts go out around 16:00 UTC, and Saturday is the busiest day of the week. Of the 5 posts sampled, 60% carry an image or video, 20% are part of a thread and 20% link out. The account's strongest tracked post pulled 10K interactions, about 36x its own typical post. Only 5 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
- What is Aypierre's engagement rate on X?
- Aypierre (@AypierreMc) has an engagement rate of 0.076%, based on the median interactions across 5 original posts from the last 30 days against 382,047 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.076%, Aypierre sits above the 25th percentile of the 212,741 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @AypierreMc have real engagement?
- There is not yet enough sample to rank this account against others of its size.
- When does @AypierreMc post?
- Most posts go out around 16:00 UTC, and Saturday is its busiest day, at roughly 0.23 posts per day across the measured window.