Rinoš engagement report
@RinoTheBouncer - 101K followers on X
Measured over 93 original posts from a 30-day window, last computed on September 22, 2026.
Engagement
A typical post picks up 698 interactions against 101K followers, an engagement rate of 0.696%. Measured over 93 original posts, its engagement rate beats 84% of 15,519 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 22K times each, and 3.18% of those impressions turn into an interaction. That is about 21.8% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 3.9 posts a day over the last 30 days, though only 40% of days saw any activity at all. Most posts go out around 18:00 UTC, and Monday is the busiest day of the week. Of the 93 posts sampled, 98% carry an image or video. The account's strongest tracked post pulled 60K interactions, about 86x its own typical post. Recurring topics include #beforeandafter, #compulsion, #compulsiongames.
Measured over 93 original posts from a 30-day window, last computed on September 22, 2026. Recurring tags: #beforeandafter, #compulsion, #compulsiongames.
Compared with accounts its own size
Rinoš's engagement rate beats 84% of the tracked X accounts closest to it in follower count (15,519 accounts, accounts of similar size (decile 7 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 75% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.696%, Rinoš sits above the 75th percentile of the 157,374 accounts in this comparison. That places it in the top 25% band, which runs 0.604% to 2.32%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.003% |
| 25th percentile | 0.022% |
| 50th percentile | 0.128% |
| 75th percentile | 0.604% |
| 90th percentile | 2.32% |
| 99th percentile | 83.4% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 18:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 98% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 0% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | +15% | +14% to +16% | 32K |
- 98% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 0% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 608 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Sep 20, 202686x their median
You may have seen a recent article that mentions KOJIMA PRODUCTIONS, speculating on the reasons for the change in publishing partners for PHYSINT. Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with PlayStation, the commercial performance of the DEATH STRANDING franchise, and the broader production planning and investment for PHYSINT, have reached beyond the studio and have touched our fans, our creative partners, and colleagues we have worked alongside with for three decades. None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism. Make no mistake, this was a serious situation for the studio with a range of potentially significant implications. While we recognise that the article may have caused alarm, we want to reassure you all, for the record: that the studio is in a healthy, profitable state, development for PHYSINT continues to move forward with XBOX, and our relationship with PlayStation remains strong. Thank you for your continued support, KOJIMA PRODUCTIONS
- Sep 18, 202657x their median
Control Resonant is the closest thing we'll get to an Inception video game https://t.co/sevfXUHTmW
- Aug 22, 202647x their median
CyberLeek has reportedly added a new message to Rockstar on their websiteš ā Message states they have a build of GTA6 ā Build is copied spread around the world ā He must manually ācancelā its release each day, by hand In other words, if something happens to CyberLeek, the build will be released, because they wonāt be there to stop itās pre-programed releaseš±
- Sep 3, 202635x their median
The Playstation state of play just started and the chat goes as expected https://t.co/MLiAbfQiMa
- Aug 22, 202616x their median
PlayStation Blackout begins tomorrow and extends all the way to August 30thš āTurn off consoles āNo Login āNo purchases or gaming Donāt give up, speak out, fight for physical media, player ownership and stand against monopoly, and the lies orchestrated by the industry to take away your rights for their greed NO DISC šæ NO BUY
- Sep 18, 202611x their median
The Blood of Dawnwalker - $40 million Cronos - $27.5 million Expedition 33 - $10 million KCD2 - $45 million If amazing games can be developed for a fraction of whatās become the norm for AAA development, it begs the question⦠Why do we need 250+ million dollar games at all? https://t.co/3gzDsZwHZY
- Sep 18, 202611x their median
A number of Blu-ray-related patents for Sony will be expiring between 2026 and 2031, ending their ability to collect royalties on physical movie and video game discsš This means audiences will be forced to rely exclusively on streaming platforms, if physical media is entirely phased out. Blu-Rays and UHD Blu-Rays have a noticeably superior quality compared to digital/streaming counter parts, as the latter suffers lower video and audio quality due to higher compression. So once again, this isnāt about nostalgia, this is about Sony taking away: āQuality āOwnership āCompetitive pricing āPreservation Sony has recently removed 500 movies from usersā purchases list without compensation. They are actively ruining our gaming and viewing experiences, while masquerading it as āthe futureā, and we MUST NOT BE SILENT. We speak out, seek the law, and vote on laws that prevent a single company from destroying art and entertainment, due to the greed of their CEOs and shareholders. NO DISC šæ NO BUY (Special thanks to @Pirat_Nation for their research into the matter)
- Sep 2, 20267.0x their median
GIVEAWAY: Win any game of your choice and I will cover it for 1 WINNERš šæStandard š¹ļøOn PlayStation, Xbox, Nintendo & PC ā FOLLOW @RinoTheBouncer ā REPOST + LIKE ā REPLY your game of choice, platform & country/region Letās go!š https://t.co/4Ef5LiwuJF
- Sep 16, 20266.6x their median
GIVEAWAY: Win any game of your choice and I will cover it for 1 WINNERš šæStandard š¹ļøOn PlayStation, Xbox, Nintendo & PC ā FOLLOW @RinoTheBouncer ā REPOST + LIKE ā REPLY your game of choice, platform & country/region Letās go!š https://t.co/GWJ5snpySF
- Sep 5, 20266.6x their median
Yesterday we learned, thanks to Kotaku who got information from Sony DADC (the facility dedicated to producing discs, that disc production is expecting to decline only 10% rather than by 90%š Games already on disc will continued to be produced on disc What does this mean? It means that: ā Sony is hesitated and unsure ā There is a way back ā It is easy to revert the decision But what does that require? ā More pressure from fans ā Vote with your voices and wallets ā Buy physical games only ā Make the message crystal clear Physical media is not just nostalgia, it is: ā Ownership ā No reliance on accounts/regions ā Competitive prices ā Second-hand market and trading ā Preservation ā Collectible value PLUS, any form of art and entertainment has value in physical presence. You donāt take a picture of the Mona Lisa and pretend itās the real deal, they tried with NFTs and failed miserably. Aside from that, the ramifications of going fully digital are very dystopian, especially knowing that itās a stepping stone towards pushing for streaming, which Microsoft already wants to cap by hours and give you the option to buy more. Which means: āNo ownership of software āFuture potential for no hardware āFull reliance on internet speeds āLimited monthly streaming āPaying more for more time āBeing tied to subscriptions āProbably less quality output of games āNo concept of generations or leaps āPredatory monetization Thatās why our voices, together, PlayStation, XBOX and Nintendo players, are quite important. Show the industry that you are not children that they can lie to and goad onto the next downgrade in gaming You are customers and you define your rights because you hold the money, and you get to speak your mind and make changes. YOU DONāT OWE THEM COMPLIANCE Your money is a NEED for them But their games are a WANT for you You hold the power So use it and fight for your best interest NO DISC šæ NO BUY
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 698 interactions against 101K followers, an engagement rate of 0.696%. Measured over 93 original posts, its engagement rate beats 84% of 15,519 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 22K times each, and 3.18% of those impressions turn into an interaction. That is about 21.8% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 3.9 posts a day over the last 30 days, though only 40% of days saw any activity at all. Most posts go out around 18:00 UTC, and Monday is the busiest day of the week. Of the 93 posts sampled, 98% carry an image or video. The account's strongest tracked post pulled 60K interactions, about 86x its own typical post. Recurring topics include #beforeandafter, #compulsion, #compulsiongames.
- What is Rinoš's engagement rate on X?
- Rinoš (@RinoTheBouncer) has an engagement rate of 0.696%, based on the median interactions across 93 original posts from the last 30 days against 100,543 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.696%, Rinoš sits above the 75th percentile of the 157,374 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @RinoTheBouncer have real engagement?
- Its engagement rate beats 84% of the tracked X accounts closest to it in follower count (15,519 accounts), which puts it in the top quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @RinoTheBouncer post?
- Most posts go out around 18:00 UTC, and Monday is its busiest day, at roughly 3.87 posts per day across the measured window.