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RinošŸš€ engagement report

@RinoTheBouncer - 101K followers on X

Measured over 93 original posts from a 30-day window, last computed on September 22, 2026.

Engagement

Top quarter for its size
Per follower
0.696%
of 101K followers
Per impression
3.18%
22K views on a typical post
Reach
21.9%
of its followers see a post
Typical post
698
interactions (median)
Saved
0.187%
41 bookmarks on a typical post
Posting rate
3.87/day
active 40% of days
Peak time
18:00 UTC
Monday

A typical post picks up 698 interactions against 101K followers, an engagement rate of 0.696%. Measured over 93 original posts, its engagement rate beats 84% of 15,519 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 22K times each, and 3.18% of those impressions turn into an interaction. That is about 21.8% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 3.9 posts a day over the last 30 days, though only 40% of days saw any activity at all. Most posts go out around 18:00 UTC, and Monday is the busiest day of the week. Of the 93 posts sampled, 98% carry an image or video. The account's strongest tracked post pulled 60K interactions, about 86x its own typical post. Recurring topics include #beforeandafter, #compulsion, #compulsiongames.

Measured over 93 original posts from a 30-day window, last computed on September 22, 2026. Recurring tags: #beforeandafter, #compulsion, #compulsiongames.

Compared with accounts its own size

RinošŸš€'s engagement rate beats 84% of the tracked X accounts closest to it in follower count (15,519 accounts, accounts of similar size (decile 7 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.

On engagement per impression rather than per follower it beats 75% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.

Where this sits in the catalog

At 0.696%, RinošŸš€ sits above the 75th percentile of the 157,374 accounts in this comparison. That places it in the top 25% band, which runs 0.604% to 2.32%.

p100.003%
p250.022%
p50 (median)0.128%
p750.604%
p902.32%
p9983.4%
Engagement rate as a share of followers, across the 157,374 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 26,055 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.003%
25th percentile0.022%
50th percentile0.128%
75th percentile0.604%
90th percentile2.32%
99th percentile83.4%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 18:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 18:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 111%Busiest hour: 18:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%89K
01:00 UTC-2%90K
02:00 UTC-3%88K
03:00 UTC-4%94K
04:00 UTC-5%76K
05:00 UTC-4%75K
06:00 UTC-5%86K
07:00 UTC-5%93K
08:00 UTC-4%108K
09:00 UTC-4%124K
10:00 UTC-3%129K
11:00 UTC-3%141K
12:00 UTC-3%154K
13:00 UTC-3%167K
14:00 UTC-4%173K
15:00 UTC-2%176K
16:00 UTC-3%171K
17:00 UTC-3%159K
18:00 UTC-2%149K
19:00 UTC-2%141K
20:00 UTC-1%131K
21:00 UTC0%116K
22:00 UTC-2%100K
23:00 UTC-1%90K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Monday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 111%Busiest day: Monday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+5%393K
Monday+1%483K
Tuesday-2%520K
Wednesday-3%472K
Thursday-2%430K
Friday-3%447K
Saturday+2%393K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Formats this account uses

Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.

This account's posting mix compared with catalog-wide effects
FormatThis accountCatalog effect95% intervalAccounts behind it
Image or video98% of posts+111%+108% to +115%34K
Outbound link0% of posts-41%-42% to -40%32K
Typical length-+15%+14% to +16%32K
  • 98% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
  • 0% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
  • Its average post runs 608 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.

These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.

Best tweets

  • Sep 20, 202686x their median

    You may have seen a recent article that mentions KOJIMA PRODUCTIONS, speculating on the reasons for the change in publishing partners for PHYSINT. Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with PlayStation, the commercial performance of the DEATH STRANDING franchise, and the broader production planning and investment for PHYSINT, have reached beyond the studio and have touched our fans, our creative partners, and colleagues we have worked alongside with for three decades. None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism. Make no mistake, this was a serious situation for the studio with a range of potentially significant implications. While we recognise that the article may have caused alarm, we want to reassure you all, for the record: that the studio is in a healthy, profitable state, development for PHYSINT continues to move forward with XBOX, and our relationship with PlayStation remains strong. Thank you for your continued support, KOJIMA PRODUCTIONS

    54K4.6K6926203.8M viewsView on X
  • Sep 18, 202657x their median

    Control Resonant is the closest thing we'll get to an Inception video game https://t.co/sevfXUHTmW

    36K2.0K4431.2K16M viewsView on X
  • Aug 22, 202647x their median

    CyberLeek has reportedly added a new message to Rockstar on their websitešŸš€ āœ…Message states they have a build of GTA6 āœ…Build is copied spread around the world āœ…He must manually ā€œcancelā€ its release each day, by hand In other words, if something happens to CyberLeek, the build will be released, because they won’t be there to stop it’s pre-programed release😱

    30K1.2K6686051.6M viewsView on X
  • Sep 3, 202635x their median

    The Playstation state of play just started and the chat goes as expected https://t.co/MLiAbfQiMa

    22K2.2K392140542K viewsView on X
  • Aug 22, 202616x their median

    PlayStation Blackout begins tomorrow and extends all the way to August 30thšŸš€ āŒTurn off consoles āŒNo Login āŒNo purchases or gaming Don’t give up, speak out, fight for physical media, player ownership and stand against monopoly, and the lies orchestrated by the industry to take away your rights for their greed NO DISC šŸ’æ NO BUY

    7.6K1.7K1.5K4251.1M viewsView on X
  • Sep 18, 202611x their median

    The Blood of Dawnwalker - $40 million Cronos - $27.5 million Expedition 33 - $10 million KCD2 - $45 million If amazing games can be developed for a fraction of what’s become the norm for AAA development, it begs the question… Why do we need 250+ million dollar games at all? https://t.co/3gzDsZwHZY

    6.8K504300137661K viewsView on X
  • Sep 18, 202611x their median

    A number of Blu-ray-related patents for Sony will be expiring between 2026 and 2031, ending their ability to collect royalties on physical movie and video game discsšŸš€ This means audiences will be forced to rely exclusively on streaming platforms, if physical media is entirely phased out. Blu-Rays and UHD Blu-Rays have a noticeably superior quality compared to digital/streaming counter parts, as the latter suffers lower video and audio quality due to higher compression. So once again, this isn’t about nostalgia, this is about Sony taking away: āŒQuality āŒOwnership āŒCompetitive pricing āŒPreservation Sony has recently removed 500 movies from users’ purchases list without compensation. They are actively ruining our gaming and viewing experiences, while masquerading it as ā€œthe futureā€, and we MUST NOT BE SILENT. We speak out, seek the law, and vote on laws that prevent a single company from destroying art and entertainment, due to the greed of their CEOs and shareholders. NO DISC šŸ’æ NO BUY (Special thanks to @Pirat_Nation for their research into the matter)

    5.7K1.5K16773207K viewsView on X
  • Sep 2, 20267.0x their median

    GIVEAWAY: Win any game of your choice and I will cover it for 1 WINNERšŸš€ šŸ’æStandard šŸ•¹ļøOn PlayStation, Xbox, Nintendo & PC āœ…FOLLOW @RinoTheBouncer āœ…REPOST + LIKE āœ…REPLY your game of choice, platform & country/region Let’s go!šŸ˜Ž https://t.co/4Ef5LiwuJF

    1.8K1.6K1.5K1164K viewsView on X
  • Sep 16, 20266.6x their median

    GIVEAWAY: Win any game of your choice and I will cover it for 1 WINNERšŸš€ šŸ’æStandard šŸ•¹ļøOn PlayStation, Xbox, Nintendo & PC āœ…FOLLOW @RinoTheBouncer āœ…REPOST + LIKE āœ…REPLY your game of choice, platform & country/region Let’s go!šŸ˜Ž https://t.co/GWJ5snpySF

    1.7K1.5K1.5K447K viewsView on X
  • Sep 5, 20266.6x their median

    Yesterday we learned, thanks to Kotaku who got information from Sony DADC (the facility dedicated to producing discs, that disc production is expecting to decline only 10% rather than by 90%šŸš€ Games already on disc will continued to be produced on disc What does this mean? It means that: āœ…Sony is hesitated and unsure āœ…There is a way back āœ…It is easy to revert the decision But what does that require? āœ…More pressure from fans āœ…Vote with your voices and wallets āœ…Buy physical games only āœ…Make the message crystal clear Physical media is not just nostalgia, it is: āœ…Ownership āœ…No reliance on accounts/regions āœ…Competitive prices āœ…Second-hand market and trading āœ…Preservation āœ…Collectible value PLUS, any form of art and entertainment has value in physical presence. You don’t take a picture of the Mona Lisa and pretend it’s the real deal, they tried with NFTs and failed miserably. Aside from that, the ramifications of going fully digital are very dystopian, especially knowing that it’s a stepping stone towards pushing for streaming, which Microsoft already wants to cap by hours and give you the option to buy more. Which means: āŒNo ownership of software āŒFuture potential for no hardware āŒFull reliance on internet speeds āŒLimited monthly streaming āŒPaying more for more time āŒBeing tied to subscriptions āŒProbably less quality output of games āŒNo concept of generations or leaps āŒPredatory monetization That’s why our voices, together, PlayStation, XBOX and Nintendo players, are quite important. Show the industry that you are not children that they can lie to and goad onto the next downgrade in gaming You are customers and you define your rights because you hold the money, and you get to speak your mind and make changes. YOU DON’T OWE THEM COMPLIANCE Your money is a NEED for them But their games are a WANT for you You hold the power So use it and fight for your best interest NO DISC šŸ’æ NO BUY

    3.6K871992392K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

Recurring topics

#beforeandafter#compulsion#compulsiongames#games#indie

The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.

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Reading these numbers

A typical post picks up 698 interactions against 101K followers, an engagement rate of 0.696%. Measured over 93 original posts, its engagement rate beats 84% of 15,519 tracked accounts of a similar size. Comparing inside a size band matters here: engagement rate falls as accounts grow, so a raw rate would mostly just re-measure the follower count. Posts are seen about 22K times each, and 3.18% of those impressions turn into an interaction. That is about 21.8% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 3.9 posts a day over the last 30 days, though only 40% of days saw any activity at all. Most posts go out around 18:00 UTC, and Monday is the busiest day of the week. Of the 93 posts sampled, 98% carry an image or video. The account's strongest tracked post pulled 60K interactions, about 86x its own typical post. Recurring topics include #beforeandafter, #compulsion, #compulsiongames.

What is RinošŸš€'s engagement rate on X?
RinošŸš€ (@RinoTheBouncer) has an engagement rate of 0.696%, based on the median interactions across 93 original posts from the last 30 days against 100,543 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.696%, RinošŸš€ sits above the 75th percentile of the 157,374 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @RinoTheBouncer have real engagement?
Its engagement rate beats 84% of the tracked X accounts closest to it in follower count (15,519 accounts), which puts it in the top quarter for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
When does @RinoTheBouncer post?
Most posts go out around 18:00 UTC, and Monday is its busiest day, at roughly 3.87 posts per day across the measured window.

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