GameWith@最新ゲーム情報局 engagement report
@gamewith_review - 236K followers on X
Measured over 57 original posts from a 30-day window, last computed on September 10, 2026.
Engagement
A typical post picks up 6 interactions against 236K followers, an engagement rate of 0.003%. Measured over 57 original posts, its engagement rate beats 8% of 6,874 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 5.7K times each, and 0.105% of those impressions turn into an interaction. That is about 2.42% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.9 posts a day over the last 30 days, though only 7% of days saw any activity at all. Most posts go out around 09:00 UTC, and Thursday is the busiest day of the week. Of the 57 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 972 interactions, about 162x its own typical post. Recurring topics include #tgs2026, #pr, #ps5.
Measured over 57 original posts from a 30-day window, last computed on September 10, 2026. Recurring tags: #tgs2026, #pr, #ps5.
Compared with accounts its own size
GameWith@最新ゲーム情報局's engagement rate beats 8% of the tracked X accounts closest to it in follower count (6,874 accounts, accounts of similar size (decile 6 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 6% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.003%, GameWith@最新ゲーム情報局 sits above the 10th percentile of the 66,128 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.016%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.016% |
| 50th percentile | 0.1% |
| 75th percentile | 0.499% |
| 90th percentile | 2.09% |
| 99th percentile | 119.9% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 09:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 100% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 100% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 100% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 157 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Sep 9, 2026162x their median
\ イベント告知 / 『 #鳴潮』×VTuber企画が9/10より開催予定! 今回は総勢16名のVTuberたちが4チームに分かれて、ポイントを競い合い『鳴潮』を盛り上げていくゲームイベントになります! 鳴潮のDLはこちらから↓ https://t.co/QPQfbRYviZ #鳴潮朝月会 #PR https://t.co/7ZFxFQl45x
- Sep 10, 202618x their median
鳴潮ストリーマー朝月会が開催!! VTuber総勢16名が参戦。 16名が4人1組の4チームにわかれて、ポイントを競い合いイベントを盛り上げます! チームで協力して『鳴潮』の魅力を存分に伝えていきます。 詳細はこちら https://t.co/3qyaKa2RXA #鳴潮 #鳴潮朝月会 #PR https://t.co/R39RNvaGeC
- Sep 9, 202618x their median
『妖怪ウォッチ2 覇道』が発売決定!『妖怪ウォッチ2』の魅力をそのままに新要素を追加したリメイク作品! #妖怪ウォッチ 詳細はこちら https://t.co/L7KWhAuhaH https://t.co/J6OotiVlZm
- Sep 9, 20264.8x their median
『スーパーダンガンロンパ2×2』が2027年1月14日(木)に発売決定!学級裁判で殺人事件の犯人を暴くハイスピード推理アクション! #ダンガンロンパ2x2 詳細はこちら https://t.co/yXmAf3Vv9I https://t.co/qvkYlWYUUr
- Sep 10, 20263.3x their median
『東方紅魔郷:New Classic ~ the Embodiment of Scarlet Devil.』が配信開始!『東方紅魔郷』が24年の時を経てフルリメイク! #東方紅魔郷NewClassic 詳細はこちら https://t.co/OfTyuTsPZK https://t.co/W13LlIcPyl
- Sep 9, 20263.3x their median
Switch2版『めっちゃカメレオン』発表! ✅️ 自分の体に絵を描いて背景に溶け込むかくれんぼゲーム ✅️ ダイレクト終了後、日付変更と同時に配信開始 詳細はこちら https://t.co/vmpoTkn9qZ #めっちゃカメレオン https://t.co/O1y7OasEQD
- Sep 9, 20263.0x their median
【2027年春発売】『星のカービィ ワールドビヨンド』 「コピー能力で広がる世界を自由に駆けめぐる。」 Nintendo Switch 2向けタイトルとして「星のカービィ」シリーズの完全新作が、9月9日のNintendo Directで初公開された。 #星のカービィ ▼ティザートレーラーや詳細はこちら https://t.co/tjFO8qOKH0
- Sep 10, 20262.7x their median
『妖怪バスター ナビ之介』Switch/Steam向けに2027年発売決定! ✅️未発売となった和風RPGが約四半世紀を経て蘇る ✅️からくり人形の見習い陰陽生が妖怪騒動を解決していく物語 ✅️ #TGS2026 に試遊出展が決定 #ナビ之介 ▼詳細はこちら https://t.co/f4JEgTh8CY https://t.co/2OCY4k1RLl
- Sep 9, 20262.5x their median
『レイトン教授と蒸気の新世界』の発売日が12月10日(木)に決定!レイトン教授と助手のルークによる新たな冒険が繰り広げられるアドベンチャー! #レイトン 詳細はこちら https://t.co/qeCqx9wQdR https://t.co/wXNPnNcF3e
- Sep 9, 20262.5x their median
『REKA』1.0正式版の配信日が決定! 歩く家とともに魔女探しの旅に出る3Dアドベンチャー。 9月末の体験版配信や、それに先駆けて東京ゲームショウ2026での先行試遊が予定されている。 詳しくはこちら! https://t.co/RbxFRUNrO9 https://t.co/j9bNAoWfep
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 6 interactions against 236K followers, an engagement rate of 0.003%. Measured over 57 original posts, its engagement rate beats 8% of 6,874 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 5.7K times each, and 0.105% of those impressions turn into an interaction. That is about 2.42% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.9 posts a day over the last 30 days, though only 7% of days saw any activity at all. Most posts go out around 09:00 UTC, and Thursday is the busiest day of the week. Of the 57 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 972 interactions, about 162x its own typical post. Recurring topics include #tgs2026, #pr, #ps5.
- What is GameWith@最新ゲーム情報局's engagement rate on X?
- GameWith@最新ゲーム情報局 (@gamewith_review) has an engagement rate of 0.003%, based on the median interactions across 57 original posts from the last 30 days against 235,759 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.003%, GameWith@最新ゲーム情報局 sits above the 10th percentile of the 66,128 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @gamewith_review have real engagement?
- Its engagement rate beats 8% of the tracked X accounts closest to it in follower count (6,874 accounts), which puts it in the bottom 10% for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @gamewith_review post?
- Most posts go out around 09:00 UTC, and Thursday is its busiest day, at roughly 1.93 posts per day across the measured window.