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GameWith@最新ゲーム情報局 engagement report

@gamewith_review - 236K followers on X

Measured over 57 original posts from a 30-day window, last computed on September 10, 2026.

Engagement

Bottom 10% for its size
Per follower
0.003%
of 236K followers
Per impression
0.105%
5.7K views on a typical post
Reach
2.42%
of its followers see a post
Typical post
6
interactions (median)
Saved
0%
0 bookmarks on a typical post
Posting rate
1.93/day
active 7% of days
Peak time
09:00 UTC
Thursday

A typical post picks up 6 interactions against 236K followers, an engagement rate of 0.003%. Measured over 57 original posts, its engagement rate beats 8% of 6,874 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 5.7K times each, and 0.105% of those impressions turn into an interaction. That is about 2.42% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.9 posts a day over the last 30 days, though only 7% of days saw any activity at all. Most posts go out around 09:00 UTC, and Thursday is the busiest day of the week. Of the 57 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 972 interactions, about 162x its own typical post. Recurring topics include #tgs2026, #pr, #ps5.

Measured over 57 original posts from a 30-day window, last computed on September 10, 2026. Recurring tags: #tgs2026, #pr, #ps5.

Compared with accounts its own size

GameWith@最新ゲーム情報局's engagement rate beats 8% of the tracked X accounts closest to it in follower count (6,874 accounts, accounts of similar size (decile 6 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.

On engagement per impression rather than per follower it beats 6% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.

Where this sits in the catalog

At 0.003%, GameWith@最新ゲーム情報局 sits above the 10th percentile of the 66,128 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.016%.

p100.002%
p250.016%
p50 (median)0.1%
p750.499%
p902.09%
p99119.9%
Engagement rate as a share of followers, across the 66,128 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 57,111 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.002%
25th percentile0.016%
50th percentile0.1%
75th percentile0.499%
90th percentile2.09%
99th percentile119.9%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 09:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 09:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 111%Busiest hour: 09:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%89K
01:00 UTC-2%90K
02:00 UTC-3%88K
03:00 UTC-4%94K
04:00 UTC-5%76K
05:00 UTC-4%75K
06:00 UTC-5%86K
07:00 UTC-5%93K
08:00 UTC-4%108K
09:00 UTC-4%124K
10:00 UTC-3%129K
11:00 UTC-3%141K
12:00 UTC-3%154K
13:00 UTC-3%167K
14:00 UTC-4%173K
15:00 UTC-2%176K
16:00 UTC-3%171K
17:00 UTC-3%159K
18:00 UTC-2%149K
19:00 UTC-2%141K
20:00 UTC-1%131K
21:00 UTC0%116K
22:00 UTC-2%100K
23:00 UTC-1%90K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Thursday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 111%Busiest day: Thursday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+5%393K
Monday+1%483K
Tuesday-2%520K
Wednesday-3%472K
Thursday-2%430K
Friday-3%447K
Saturday+2%393K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Formats this account uses

Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.

This account's posting mix compared with catalog-wide effects
FormatThis accountCatalog effect95% intervalAccounts behind it
Image or video100% of posts+111%+108% to +115%34K
Outbound link100% of posts-41%-42% to -40%32K
Typical length--3%-3% to -2%54K
  • 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
  • 100% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
  • Its average post runs 157 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.

These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.

Best tweets

  • Sep 9, 2026162x their median

    \ イベント告知 / 『 #鳴潮』×VTuber企画が9/10より開催予定! 今回は総勢16名のVTuberたちが4チームに分かれて、ポイントを競い合い『鳴潮』を盛り上げていくゲームイベントになります! 鳴潮のDLはこちらから↓ https://t.co/QPQfbRYviZ #鳴潮朝月会 #PR https://t.co/7ZFxFQl45x

    793149030150K viewsView on X
  • Sep 10, 202618x their median

    鳴潮ストリーマー朝月会が開催!! VTuber総勢16名が参戦。 16名が4人1組の4チームにわかれて、ポイントを競い合いイベントを盛り上げます! チームで協力して『鳴潮』の魅力を存分に伝えていきます。 詳細はこちら https://t.co/3qyaKa2RXA #鳴潮 #鳴潮朝月会 #PR https://t.co/R39RNvaGeC

    84150718K viewsView on X
  • Sep 9, 202618x their median

    『妖怪ウォッチ2 覇道』が発売決定!『妖怪ウォッチ2』の魅力をそのままに新要素を追加したリメイク作品! #妖怪ウォッチ 詳細はこちら https://t.co/L7KWhAuhaH https://t.co/J6OotiVlZm

    8618017.5K viewsView on X
  • Sep 9, 20264.8x their median

    『スーパーダンガンロンパ2×2』が2027年1月14日(木)に発売決定!学級裁判で殺人事件の犯人を暴くハイスピード推理アクション! #ダンガンロンパ2x2 詳細はこちら https://t.co/yXmAf3Vv9I https://t.co/qvkYlWYUUr

    1910007.4K viewsView on X
  • Sep 10, 20263.3x their median

    『東方紅魔郷:New Classic ~ the Embodiment of Scarlet Devil.』が配信開始!『東方紅魔郷』が24年の時を経てフルリメイク! #東方紅魔郷NewClassic 詳細はこちら https://t.co/OfTyuTsPZK https://t.co/W13LlIcPyl

    136014.9K viewsView on X
  • Sep 9, 20263.3x their median

    Switch2版『めっちゃカメレオン』発表! ✅️ 自分の体に絵を描いて背景に溶け込むかくれんぼゲーム ✅️ ダイレクト終了後、日付変更と同時に配信開始 詳細はこちら https://t.co/vmpoTkn9qZ #めっちゃカメレオン https://t.co/O1y7OasEQD

    119007.3K viewsView on X
  • Sep 9, 20263.0x their median

    【2027年春発売】『星のカービィ ワールドビヨンド』 「コピー能力で広がる世界を自由に駆けめぐる。」 Nintendo Switch 2向けタイトルとして「星のカービィ」シリーズの完全新作が、9月9日のNintendo Directで初公開された。 #星のカービィ ▼ティザートレーラーや詳細はこちら https://t.co/tjFO8qOKH0

    171007.3K viewsView on X
  • Sep 10, 20262.7x their median

    『妖怪バスター ナビ之介』Switch/Steam向けに2027年発売決定! ✅️未発売となった和風RPGが約四半世紀を経て蘇る ✅️からくり人形の見習い陰陽生が妖怪騒動を解決していく物語 ✅️ #TGS2026 に試遊出展が決定 #ナビ之介 ▼詳細はこちら https://t.co/f4JEgTh8CY https://t.co/2OCY4k1RLl

    124005.3K viewsView on X
  • Sep 9, 20262.5x their median

    『レイトン教授と蒸気の新世界』の発売日が12月10日(木)に決定!レイトン教授と助手のルークによる新たな冒険が繰り広げられるアドベンチャー! #レイトン 詳細はこちら https://t.co/qeCqx9wQdR https://t.co/wXNPnNcF3e

    131017.5K viewsView on X
  • Sep 9, 20262.5x their median

    『REKA』1.0正式版の配信日が決定! 歩く家とともに魔女探しの旅に出る3Dアドベンチャー。 9月末の体験版配信や、それに先駆けて東京ゲームショウ2026での先行試遊が予定されている。 詳しくはこちら! https://t.co/RbxFRUNrO9 https://t.co/j9bNAoWfep

    122017.4K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

Recurring topics

#tgs2026#pr#ps5#steam#レイトン

The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.

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Reading these numbers

A typical post picks up 6 interactions against 236K followers, an engagement rate of 0.003%. Measured over 57 original posts, its engagement rate beats 8% of 6,874 tracked accounts of a similar size. That is a reason to look at how the audience behaves - reply depth, saves, whether the followers are recent - rather than a conclusion about it on its own. Posts are seen about 5.7K times each, and 0.105% of those impressions turn into an interaction. That is about 2.42% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.9 posts a day over the last 30 days, though only 7% of days saw any activity at all. Most posts go out around 09:00 UTC, and Thursday is the busiest day of the week. Of the 57 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 972 interactions, about 162x its own typical post. Recurring topics include #tgs2026, #pr, #ps5.

What is GameWith@最新ゲーム情報局's engagement rate on X?
GameWith@最新ゲーム情報局 (@gamewith_review) has an engagement rate of 0.003%, based on the median interactions across 57 original posts from the last 30 days against 235,759 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.003%, GameWith@最新ゲーム情報局 sits above the 10th percentile of the 66,128 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @gamewith_review have real engagement?
Its engagement rate beats 8% of the tracked X accounts closest to it in follower count (6,874 accounts), which puts it in the bottom 10% for its size group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
When does @gamewith_review post?
Most posts go out around 09:00 UTC, and Thursday is its busiest day, at roughly 1.93 posts per day across the measured window.

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