Hypixel Studios engagement report
@Hypixel - 297K followers on X
Measured over 1 original post from a 30-day window, last computed on September 5, 2026.
Engagement
Early reading. We have captured 1 original post for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.
A typical post picks up 1.3K interactions against 297K followers, an engagement rate of 0.443%. Posts are seen about 106K times each, and 1.24% of those impressions turn into an interaction. That is about 35.7% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.13 posts a day over the last 30 days, though only 13% of days saw any activity at all. Most posts go out around 18:00 UTC, and Wednesday is the busiest day of the week. Of the 1 posts sampled, 100% link out. The account's strongest tracked post pulled 4.4K interactions, about 3.3x its own typical post. Only 1 original post have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
Measured over 1 original post from a 30-day window, last computed on September 5, 2026.
Where this sits in the catalog
At 0.443%, Hypixel Studios sits above the 50th percentile of the 65,864 accounts in this comparison. That places it in the above the median band, which runs 0.1% to 0.499%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.016% |
| 50th percentile | 0.1% |
| 75th percentile | 0.499% |
| 90th percentile | 2.09% |
| 99th percentile | 120.1% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 18:00 UTC, and Wednesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 0% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 100% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | +15% | +14% to +16% | 32K |
- 0% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 100% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts, so a large share of this account's output sits in the weakest bucket we measure.
- Its average post runs 434 characters, which falls in the over 280 characters band. Across the catalog, posts over 280 characters run 15% above the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Jun 22, 20263.3x their median
Hytale Shared Source - Our Plan: We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo. Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE. On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number. We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale. Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct. The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code. It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side. https://t.co/WTZA4Z29G7
- May 12, 20262.7x their median
Update 5 release lands Tuesday, May 26. Two weeks out, and more is still landing between now and then! A new Community Server Discovery is in. The friends list makes its first appearance on release. Controllers are in too (first iteration, more polish coming). There are new emotes, Trigger Volumes for no-code scripted encounters, prefab 3D previews, and a lot more across creator tools, audio, and QoL. Starting with Update 5, we're adding launcher version selection. Update 4 stays available for a few months, so modders and servers have runway to adapt beyond launch day. Full pre-release patch notes for everything that's landed so far (more to come!): https://t.co/tDyMeB6jjy Modders and server operators: read the Modders Warning section at the bottom of those patch notes. That's your migration map. A new Semver mod compatibility model is on the way too. With Update 5 wrapping up, we're moving more and more developers onto content. We're also hiring aggressively, and the team is now entering full production on Chapters and major features that will reshape the game's future. Job postings go live this week!
- Aug 12, 2026
š¢ WE'RE HIRING! š¢ New role posted: Builder (Remote) Come shape Hytale's expansive world and build the adventures our players will experience! Join Hytale's build team and help lay the foundation for handcrafted structures, dungeons, towns, events, and points of interests that attract the players' eyes. If you love building and thoughtful environmental storytelling, we want to hear from you! Apply here: https://t.co/4GvdAvMEIf
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
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Reading these numbers
A typical post picks up 1.3K interactions against 297K followers, an engagement rate of 0.443%. Posts are seen about 106K times each, and 1.24% of those impressions turn into an interaction. That is about 35.7% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.13 posts a day over the last 30 days, though only 13% of days saw any activity at all. Most posts go out around 18:00 UTC, and Wednesday is the busiest day of the week. Of the 1 posts sampled, 100% link out. The account's strongest tracked post pulled 4.4K interactions, about 3.3x its own typical post. Only 1 original post have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
- What is Hypixel Studios's engagement rate on X?
- Hypixel Studios (@Hypixel) has an engagement rate of 0.443%, based on the median interactions across 1 original posts from the last 30 days against 296,869 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.443%, Hypixel Studios sits above the 50th percentile of the 65,864 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @Hypixel have real engagement?
- There is not yet enough sample to rank this account against others of its size.
- When does @Hypixel post?
- Most posts go out around 18:00 UTC, and Wednesday is its busiest day, at roughly 0.13 posts per day across the measured window.